submitted by J2Greene to Xcom [link] [comments] Illus.: The base on Sep 3. Construction of Elerium Generator has started. September, 2016Scientists — 107 (+6) Engineers — 89 (+6) Elerium — 81 Alloys — 62 Fragments — 333 Meld — 52 Flight Computers 🛸 3 Power Sources 🛸 4 Credits 💵 $581 (+$309) Power 🏗️ 107/118 Alien Resources — 95 Alien Research — 183 (Bonus: –47) XCOM Threat — 2 Mission Table R1×T4 Panic and defense: United States 13 (100) S Canada 12 (42) S Mexico 2 (56) S Argentina 40 (100) S Brazil 74 (56) S Egypt 20 (100) South Africa 56 (70) Nigeria 43 (42) United Kingdom 31 (14) S Russia 36 (84) France 39 (70) S Germany 37 (14) S China 69 (100) S Japan 45 (98) S India 52 (70) S Australia 61 ( 0) S Hangars: Europe | 5/6 | phoenix [ready ready 4d] stingray [ready ready] Asia | 5/6 | phoenix [ready ready 4d] stingray [ready 5d] N.Ame. | 5/6 | phoenix [ready 4d 3d 10d] stingray [ready] S.Ame. | 4/6 | phoenix [ready ready] stingray [ready 2h] Africa | 0/6 | ・・・・・・・ Sep ️1 ・・・・・・・ Researched 💡 Alien Power Systems 🥼 Start Berserker Autopsy (2d) Tear down 🚧 Fission Generator B2F.left.3 –$5 Power 🏗️ 107/107 Build 🏗️ Elerium Generator B2F.left.3 –$280 Elerium –60 Alloys –60 Power Source –2 (25d) 📝 There goes all the alien materials I had left... and I'm still without Phoenix Coilguns or Jellied Elerium. (or Gauss guns for my MECs.) Hopefully we'll get more... ✔ Strategy notes: ・・・・・・・ Sep ️2 ・・・・・・・ Researched 💡 Berserker Autopsy 🥼 Start Cyberdisc Autopsy (1d) Traded 💹 6 Sectoid Corpses to Egypt for 2 scientists Psi training 🌀 success Psi Inspiration Rocketeer Psi training 🌀 Regen Biofield Gunner 53% 8d ・・・・・・・ Sep ️3 ・・・・・・・ Researched 💡 Cyberdisc Autopsy 🥼 Start Chryssalid Autopsy (2d) Completed 🔧 Phoenix Cannon — rebates Alloys 4 Completed 🔧 Phoenix Cannon — rebates Alloys 4 Completed 🔧 Phoenix Cannon — rebates Alloys 4 Rearm 🔁 1 interceptor each in Europe, South America, Asia Build 🔧 Phoenix Cannon –$53 Alloys –9 (7d) ・・・・・・・ Sep ️4 ・・・・・・・ Interceptor rearmed 🔁 with Phoenix Cannon in Europe Interceptor rearmed 🔁 with Phoenix Cannon in Asia Interceptor rearmed 🔁 with Phoenix Cannon in North America UFO bombing run 💥 over Brazil 🛸 Bomb #1/2 🛸 satellite not operational there yet Researched 💡 Chryssalid Autopsy 🥼 Start Mechtoid Autopsy (3d) UFO-61 China Medium Low — Raider 🛸 Scout #1/3.5 🛸 💥 Interceptor damage 5d 4d — UFO shot down 📝 With the new Foundry upgrades I'm trying out Defensive with the re-engagement trick. The Raven and the UFO both are hardly ever hitting each other. UFOs can escape like that, if I ever misclick, this is China with its flight distances. Probably going to stick with Balanced Raider Crash Site 🌳 China, Forest (Forest Trench) 🌳 R=187(–47) M=85 T=3 ⚔️ scout++ sniperP gunnerP rocketeerP engineer medicP shogun pathfinder 👽 [Floater 4 Muton 1] [Floater 3 Muton 1] [Sectoid 2 Mechtoid 1 Sectoid Commander 1] ✔ Oh, that feeling when you've picked up all 3 Meld and spent all 6 Arc Thrower charges and you no longer need to think and can just go kill the rest of the map. 💀 2 pods, 13 kills 🏆 Sectoid Corpse 3, Sectiod Commander Corpse 1, Floater Corpse 5, Muton Corpse 1, Mechtoid Core 1 🏆 Floater Captive 2, Muton Captive 1, Alien Carbine 2, Alien Rifle 1, Alien Grenade 1, Elerium 20, Alloys 30, Fragments 13, Meld 32 (3/3), Flight Computer 1/4, Power Source 0/2 ・・・・・・・ Sep ️5 ・・・・・・・ Build 🔧 Phoenix Cannon –$53 Alloys –9 (7d) Build 🔧 Phoenix Cannon –$53 Alloys –9 (7d) Build 🔧 Phoenix Cannon –$53 Alloys –9 (7d) ・・・・・・・ Sep ️6 ・・・・・・・ UFO-62 China Small NOE — Fighter 🛸 Bomb #2/2 🛸 💥 Interceptor damage 0d 0d — UFO shot down, 1 Aim Module spent Rebuild 🎯 Aim Module –$11 (3d) 🥼 Switch research to UFO Analysis Fighter (1d) ✔ research is now so fast that I can do this one-time trick: delay researching UFO Analysis, so that interceptors deal less damage per shot, and there is less risk of the UFO exploding. Then after it is shot down, I research the Analysis for +20% salvage, and I'm still in time to assault the crash site. ⚡ Exalt strikes! ⚡ Again 3d before the "Scan for Exalt" reminder. What is wrong? Do we have 2 cells operating? Propaganda — Panic in China increased to 83 Covert Operative deployed to China (6d) 🏹 Psi Training 🌀 failure Psi Inspiration Sniper — goes back in 54% 8d Researched 💡 UFO Analysis Fighter — actually took just 9 hours 🥼 Resume Mechtoid Autopsy (1d) Fighter Crash Site 🏠 China, Settlement (Roadhouse) 🏠 R=189(–47) M=79 T=4 ⚔️ scout+ 2 scouts gunner engineer medicP shogun pathfinder 👽 [Thin Man 1 Seeker 3] [Cyberdisc 1 Drone 1] [Outsider 2] 💀 2 pods, 9 kills 🏆 Cyberdisc Wreck 1, Drone Wreck 2, Seeker Wreck 3 🏆 Thin Man Captive 1, Outsider Shard 1, Alien Carbine 2, Elerium 14, Alloys 25, Fragments 6, Meld 14 (2/2), Flight Computer 2, Power Source 0/1 ・・・・・・・ Sep ️7 ・・・・・・・ Psi training 🌀 success Regen Biofield Gunner Psi training 🌀 Mindfray Sniper 53% 8d Researched 💡 Mechtoid Autopsy 🥼 Start Drone Autopsy (1d) Researched 💡 Drone Autopsy 🥼 Start Interrogate Berserker (3d) Traded 💹 6 Sectoid Corpses to France for 1 scientist ・・・・・・・ Sep ️8 ・・・・・・・ ・・・・・・・ Sep ️9 ・・・・・・・ UFO-63 Argentina Medium NOE — Raider 🛸 Research #1/1 🛸 Raider Landing Site 🌲 Argentina, Forest (Hillside) 🌲 R=192(–47) M=79 T=4 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds 1 moderate 18d, 1 Flamethrower damaged 📝 Simultaneous activation of the command pod and Cyberdisc pod in the command room. The squishy Pathfinder had to tank some shots. 👽 [Muton 2 Berserker 1 Behemoth 1] [Floater 5] [Sectoid 4 Mechtoid 1] [Cyberdisc 1 Drone 3] [Sectoid Commander 1 Outsider 3] 💀 4 pods, 22 kills 🏆 Sectoid Corpse 5, Floater Corpse 5, Berserker Corpse 2, Cyberdisc Wreck 1, Drone Wreck 3, Mechtoid Core 1 🏆 Sectoid Commander Captive 1, Muton Captive 2, Alien Pistol 1, Alien Rifle 2, Alien Grenade 2, Elerium 76, Alloys 81, Fragments 21, Meld 23 (2/2), Flight Computer 4, Power Source 2 Repair 🛠 Flamethrower –$17 Meld –6 (3d) Sold 💵 Alien Carbine 1, Flight Computer (damaged) 4, Power Source (damaged) 3 for $180 Start ⚒ Foundry Phoenix Coilguns –$225 Elerium –45 Alloys –90 Fragments –100 Meld –40 Power Source –2 (6d) Traded 🔁 6 Floater Corpses to United States for 2 scientists Completed 🎯 Aim Module ・・・・・・・ Sep ️10 ・・・・・・・ Completed 🔧 Phoenix Cannon — rebates Alloys 4 Rearm 🔁 1 interceptor in North America Researched 💡 Interrogate Berserker — unlocks Psi Panic, the medics will soon have enough Psi Exp to learn it too 🥼 Start Mobile Power Armor (5d with Berserker research credit) Elerium –20 Alloys –20 Interceptor repaired 🛠 in North America 🛡️ A historic moment. There is no damaged interceptors for the first time since March. All 19 Ravens are Status Green. Traded 💹 18 Drone Wrecks to United States for 2 engineers Interceptor rearmed 🔁 with Phoenix Cannon in Europe Interceptor rearmed 🔁 with Phoenix Cannon in Asia Interceptor rearmed 🔁 with Phoenix Cannon in South America ・・・・・・・ Sep ️11 ・・・・・・・ Psi training 🌀 failure Regen Biofield Gunner — goes back in 53% 8d Completed 🔧 Phoenix Cannon — rebates Alloys 4 Completed 🔧 Phoenix Cannon — rebates Alloys 4 Completed 🔧 Phoenix Cannon — rebates Alloys 4 Rearm 🔁 1 interceptor each in Europe, South America, Asia UFO-64 Brazil Small High — Fighter 🛸 Hunt #1/2 🛸 💥 Interceptor damage 4d 5d — UFO shot down ✔ Mr.Dillweed is back from fatigue — Gunner ejected from Psi Training Psi training 🌀 Psi Inspiration Medic - 68% 7d Fighter Crash Site 🏠 Brazil, Settlement (Farmhouse) 🏠 R=194(–47) M=63 T=6 ⚔️ scout+ 2 scouts gunnerP engineer medicP shogun pathfinder 👽 [Muton 1 Floater 1 Berserker 1] [Outsider 1 Outsider Engineer 1] [Cyberdisc Destroyer 1 Seeker 1 Drone 1] 💀 2 pods, 8 kills 🏆 Floater Corpse 1, Berserker Corpse 1, Cyberdisc Wreck 1, Drone Wreck 1, Seeker Wreck 1 🏆 Muton Captive 1, Alien Rifle 1, Alien Grenade 1, Elerium 37, Alloys 20, Fragments 7, Meld 13 (1/?), Flight Computer 0/2, Power Source 1 ・・・・・・・ Sep ️12 ・・・・・・・ UFO-65 United Kingdom Large NOE — Abductor 🛸 Abduction #1/2.5 🛸 Can we shoot down Abductors already? Probably not without Coilguns Abduction #1/2.5 🍦 Heavy, United Kingdom, Urban Block (Meld Tutorial) 🍦 R=195(–46) M=63 T=6 ⚔️ scout+++ sniperP gunner rocketeerP engineer scout shogun marauder 💥 wounds 1 light 8d 👽 [Cyberdisc 1 Seeker 2 Drone 2] [Sectoid 2 Floater 2 Muton 1] [Sectoid 4 Vulcan Mechtoid 1] 💀 3 pods, 15 kills 🏆 Sectoid Corpse 6, Floater Corpse 2, Cyberdisc Wreck 1, Seeker Wreck 2, Drone Wreck 2, Mechtoid Core 1 🏆 Sectoid Captive 1, Muton Captive 1, Alien Pistol 1, Alien Rifle 1, Alien Grenade 1, Elerium 14, Alloys 21, Fragments 14, Meld 19 (2/3) 💲 120 Start ⚙ Cybernetic Augmentation Pathfinder –$40 Meld –60 (10d) Van Doorn is getting turned into a MEC. Covert Extraction 🧛 China, Urban Large Structure (Liquor Store) 🧛 ⚔️ 4 marauders 📝 I rolled an Extraction at last. Usually I would send a Scout Officer with 3 Marauders, however I still haven't built any better-than-ballistic MEC guns ... so I could be slightly low on firepower 💀 19 kills 🏆 Fragments 14, Meld 16 💲 150 Repaired 🛠 Flamethrower ・・・・・・・ Sep ️13 ・・・・・・・ Traded 💹 10 Seeker Wrecks to Australia for 2 engineers ・・・・・・・ Sep ️14 ・・・・・・・ Researched 💡 Mobile Power Armor 🥼 Start Advanced Power Armor (7d) Elerium –40 Alloys –20 ・・・・・・・ Sep ️15 ・・・・・・・ Completed ⚒ Foundry Phoenix Coilguns ✔ In the end it coincided neatly with the last Ravens being switched over to Phoenix Cannons... Even though my initial plan was for it to be done halfway through the re-armament. Psi training 🌀 success Mindfray Sniper Psi training 🌀 Regen Biofield Gunner 51% 9d Psi training 🌀 failure Mindfray Sniper — goes back in 53% 8d ・・・・・・・ Sep ️16 ・・・・・・・ 😠 Okay so the missions are going to be bunched up in the 2nd half of the month. Thank you RNG. ・・・・・・・ Sep ️17 ・・・・・・・ Interceptor rearmed 🔁 with Phoenix Cannon in North America UFO-66 Japan Medium Low — Raider 🛸 Scout #2/3.5 🛸 💥 Interceptor damage 14d — UFO shot down 📝 That was a 0 kill pilot on Balanced. As expected the Coilguns tear them apart. Raider Crash Site 🌲 Japan, Forest (Deep Woods) 🌲 R=200(–46) M=53 T=7 ⚔️ scout++ sniperP gunnerP rocketeerP engineer medicP shogun pathfinder 👽 [Seeker 3 Drone 1] [Berserker 3 Muton 1] [Muton 3 Mechtoid 1] [Sectoid Commander 1 Outsider 2] 💀 3 pods, 15 kills 🏆 Sectoid Corpse 1, Muton Corpse 1, Berserker Corpse 3, Drone Wreck 3, Seeker Wreck 3, Mechtoid Core 1 🏆 Sectoid Commander Captive 1, Muton Captive 3, Alien Pistol 1, Alien Rifle 3, Alien Grenade 3, Elerium 49, Alloys 39, Fragments 7, Meld 15 (2/?), Flight Computer 1/4, Power Source 1/2 Start ⚒ Foundry Jellied Elerium (3d) –$75 Elerium –60 Alloys –30 Fragments –50 Meld –40 Illus.: Intense close quarters combat in September 2016 (UFO-66.) Off the screen to the left are the Sniper and Scout, firing their Gauss Strike Rifles with squadsight. The Psi Medic is here, to observe the action and gain his Psi Experience. Last turn, the Muton-Mechtoid pod patrolled in around the corner ("north-north-east" in this picture), bumping right into the XCOM squad who had just finished dealing with the three Berserkers. The Mutons got a Flamethrower applied to them by the Shogun; 1 panicked, and 2 didn't. Out of those 2, one was mindfrayed by the Medic, and the other suppressed, the Pathfinder serving as high cover for the Gunner while reloading his Minigun, empty after the Berserker fight. The Mechtoid was neutralized with Disabling Shot. The squad now moves in for the kill. ・・・・・・・ Sep ️18 ・・・・・・・ Traded 💹 1 Floater Captive to Brazil for 2 engineers Psi training 🌀 success Psi Inspiration Medic Psi training 🌀 Psi Inspiration Rocketeer 57% 8d 📡 Oh I almost forgot about this! The Covert Operative is ready, let's scan and see how many cells there are Intel Scan –$30 1 cell: Brazil Covert Operative deployed 🏹 to Brazil (6d) Interceptor rearmed 🔁 with Phoenix Cannon in Europe UFO-67 Brazil Small High — Fighter 🛸 Hunt #2/2 🛸 💥 Interceptor damage 5d — UFO shot down Fighter Crash Site 🌳 Brazil, Riparian (Marshlands) 🌳 R=201(–46) M=47 T=8 ⚔️ scout+ gunnerP engineer 2 scouts medicP shogun marauder 👽 [Floater 2 Berserker 1 Behemoth 1] [Outsider 1 Outsider Captain 1] [Sectoid 2 Mechtoid 1 Drone 1] 📝 Ouch, it doesn't feel too good when the gunner misses his Double Tap Holo Shredder opening shots on both Berserkers, and to follow up the marauder misses his CCS shot. 💀 3 pods, 10 kills 🏆 Sectoid Corpse 2, Floater Corpse 2, Berserker Corpse 1, Mechtoid Core 1, Drone Wreck 1 🏆 Sectoid Captive 1, Berserker Captive 1, Alien Pistol 1, Elerium 18, Alloys 25, Fragments 8, Meld 11 (1/?), Flight Computer 0/2, Power Source 0/1 Interceptor rearmed 🔁 with Phoenix Cannon in Asia UFO-68 Australia Large NOE — Transport 🛸 Harvest #1/2 🛸 ✔ Strategy notes: Transport Landing Site 💧 Australia, Riparian (Rocky Gorge) 💧 R=202(–46) M=47 T=8 ⚔️ scout++++ sniperP gunner rocketeerP engineer shogun 2 marauders 💥 wounds 1 heavy 36d, gunner got crit'd through cover while suppressing. Well — it was in the job description. — damaged Carapace Armor, Alloy Plating, Gauss Autorifle 👽 [Drone 4 Seeker 1 Cyberdisc Dreadnought 1] [Floater 6] [Sectoid 6] [Muton 2 Floater 4] [Sectoid 2 Muton 2 Floater 2] [Cyberdisc 1 Drone 4 Seeker 1] [Sectoid 4 Sectoid Commander 1] [Sectoid 2 Mechtoid 1 Drone 2] 💀 7 pods, 46 kills 🏆 Sectoid Corpse 14, Floater Corpse 12, Muton Corpse 1, Cyberdisc Wreck 2, Drone Wreck 9, Mechtoid Core 1, Seeker Wreck 3 🏆 Sectoid Commander Captive 1, Muton Captive 3, Alien Pistol 1, Alien Rifle 3, Alien Grenade 3, Elerium 156, Alloys 150, Fragments 49, Meld 15 (0/?), Stasis Tank 7/8, Surgery 2, Flight Computer 4, Power Source 4 📝 I keep collecting more Sectoid Commander captives — which is good for my finances (can't say no to $50) but probably bad for my research (I still don't have the 5 corpses for Autopsy) ・・・・・・・ Sep ️19 ・・・・・・・ Repair 🛠 Carapace Armor (3d) –$9 Alloys –3 Repair 🛠 Alloy Plating (3d) –$4 Alloys –1 Repair 🛠 Gauss Autorifle (4d) –$11 Elerium –1 Alloys –6 Start ⚒ Foundry Improved Arc Thrower (8d) –$75 Elerium –30 Alloys –30 Fragments –30 Drone Wreck –10 Sold 💵 Stasis Tank (damaged) 1, Flight Computer (damaged) 7, Power Source (damaged) 2, Alien Carbine 2 for $230 Build 🔧 Railgun (8d) –$60 Elerium –8 Alloys –51 Meld –20 Build 🔧 Railgun (8d) –$60 Elerium –8 Alloys –51 Meld –20 Build 🔧 Marksman's Scope (5d) –$17 Build 🔧 SCOPE (5d) –$41 Build 🔧 SCOPE (5d) –$41 Build 🔧 SCOPE (5d) –$41 Traded 💹 1 Muton Captive to Japan for 2 scientists, 1 CPL ...gunner statline. Do I need more Gunners? ・・・・・・・ Sep ️20 ・・・・・・・ Completed ⚒ Foundry Jellied Elerium ・・・・・・・ Sep ️21 ・・・・・・・ Researched 💡 Advanced Power Armor 🥼 Start Alien Propulsion (10d) Elerium –100 Alloys –20 Fragments –160 Power Sources –6 Sold 💵 Stasis Tank 7, Surgery 2 for $195 Build 🔧 Titan Armor (10d) –$178 Elerium –40 Alloys –60 Meld –8 ・・・・・・・ Sep ️22 ・・・・・・・ Repaired 🛠 Carapace Armor Repaired 🛠 Alloy Plating Completed ⚙ Cybernetic Augmentation 🤖 Pathfinder Traded 💹 1 Berserker Captive to Canada for 1 scientist, 1 CPL ...boringly average stats, almost exactly what new MECs get ・・・・・・・ Sep ️23 ・・・・・・・ UFO-69 Brazil Large NOE — Terror Ship 🛸 Terror #1/1 🛸 ✔ Let's see how our new Coilguns perform! 💥 Interceptor damage 24d 23d 8d — UFO shot down, 3 Aim Modules spent Sold 💵 Alien Carbine 1 for $30 Rebuild ×3 🎯 Aim Module ...waiting a few hours for soldiers and repairs... UFO-70 Brazil Very Large NOE — Assault Carrier 🛸 Terror #1/1 🛸 Terror #1/1 🎣 Swarming, Brazil, Waterfront (Pier A Terror) 🎣 ...waiting a few hours for soldiers and repairs... Completed 🔧 Marksman's Scope UFO-71 Australia Small Low — Scout 🛸 Scout #3/3.5 🛸 💥 Interceptor damage 0d — UFO shot down 🥼 Switch research to UFO Analysis Scout (1d) ...still waitiing... Completed 🔧 SCOPE Completed 🔧 SCOPE Completed 🔧 SCOPE Repaired 🛠 Gauss Autorifle Covert Extraction 🧛 Brazil, Urban Block (Commercial Alley EWI) 🧛 🔥 So it's going to be 4 missions back-to-back. Great! let's go do the terror first ⚔️ scout++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Thin Man 2 Seeker 1] [Chryssalid 3] [Chryssalid 4] [Sectoid 3 Mechtoid 1] [Thin Man 3 Sectoid 1] 💀 5 pods, 18 kills 🏆 Sectoid Corpse 3, Thin Man Corpse 4, Chryssalid Carcass 6, Mechtoid Core 1, Seeker Wreck 1 🏆 Sectoid Captive 2, Thin Man Captive 1, Alien Pistol 2, Alien Carbine 1, Elerium 5, Alloys 9, Fragments 8, Meld 7 🏃🏿♂️ Civilians saved 20/20 🛡️ This went remarkably well. Some lucky battlescanners tagged every pod on turn 1, preventing all civilian deaths in the fog. The splashed Terror Ship is next, I'm double-missioning some of the squad. There's no more missions left in the month after today, so I might as well. Researched 💡 UFO Analysis Scout 🥼 Resume Alien Propulsion (8d) Terror Ship Crash Site 🌲 Brazil, Forest (Wildfire) 🌲 R=206(–45) M=–7 T=13 📝 ...aaand we have negative Alien Resources already. ⚔️ scout+++ sniperP gunner rocketeerP engineer shogun marauder pathfinder 💥 wounds light+fatigue 15d 📝 It seems like I'm taking wounds on those Large Landed missions...not ideal. Perhaps better equipment could be advisable? Or just playing more cautiously? 👽 [Chryssalid 4] [Sectoid 3 Drone 1] [Seeker 4 Drone 1] [Seeker 5] [Floater 4 Heavy Floater 2] [Sectoid 1 Floater 2 Muton 1] [Thin Man 2 Seeker 3] [Chryssalid 4 Zombie 1] [Sectoid Commander 1 Outsider 3] 💀 8 pods, 42 kills 🏆 Sectoid Corpse 3, Sectoid Commander Corpse 1, Floater Corpse 6, Heavy Floater Corpse 1, Thin Man Corpse 2, Muton Corpse 1, Chryssalid Carcass 8, Drone Wreck 2, Seeker Wreck 12 🏆 Sectoid Captive 1, Heavy Floater Captive 1, Alien Pistol 1, Alien Rifle 1, no Alien Grenade — the grenade got tossed onto my MECs, Elerium 77, Alloys 75, Fragments 25, Meld 18 (2/3), Stasis Tank 1/8, Surgery 1/2, Flight Computer 0/4, Power Source 1/4 ・・・・・・・ Sep ️24 ・・・・・・・ Sold 💵 Stasis Tank (damaged) 7, Surgery (damaged) 1, Flight Computer (damaged) 4, Power Source damaged) 3 for $200 Build 🔧 Titan Armor (10d) –$178 Elerium –40 Alloys –60 Meld –8 ...waiting 7h for soldiers for the crashed Scout, meanwhile let's do the Covert Extraction... ⚔️ 3 marauders pathfinder 💥 wounds 1 serious 19d 💀 21 kills 🏆 Fragments 21, Meld 19 💲 150 UFO-72 China Small Low — Scout 🛸 Scout #4/3.5 🛸 💥 Interceptor damage 0d — UFO shot down I lied! 😝 It wasn't 4 missions in a single day, it was 5 Psi training 🌀 success Regen Biofield Gunner Psi training 🌀 Psi Panic Medic 58% 8d Psi training 🌀 failure Mindfray Sniper Psi training 🌀 Psi Inspiration Gunner 54% 8d Start ⚒ Foundry Scope Upgrade (4d) –$75 Framents –35 SCOPE –1 (the first of the scouts... the timer's almost expired) Scout Crash Site 🌳 Australia, Plains (Badlands) 🌳 R=207(–45) M=–12 T=14 ⚔️ scout+ gunnerP engineer scout+ 2 scouts 2 shoguns 👽 [Muton 1 Berserker 2 Behemoth 1] [Outsider 1 Outsider Captain 1] [Muton 1 Floater 2] 📝 Didn't bring a marauder, didn't bring a rocketeer. You know what that means don't you? We're fighting berserkers! 💀 2 pods, 9 kills 🏆 Floater Corpse 2, Muton Corpse 2, Berserker Corpse 1 🏆 Berserker Captive 2, Elerium 11, Alloys 18, Fragments 9, Meld 6 (1/?), Flight Computer 0/2, Power Source 0/1 Scout Crash Site 🌳 China, Forest (Dirt Road) 🌳 R=207(–45) M=–12 T=14 ⚔️ scout++++ gunnerP rocketeerP engineer scout medicP shogun marauder 💥 wounds fatigue 7d 7d 👽 [Sectoid 2 Floater 2 Muton 1] [Floater 3 Berserker 1] [Outsider 2] 💀 2 pods, 11 kills 🏆 Sectoid Corpse 1, Floater Corpse 3, Berserker Corpse 1 🏆 Floater Captive 2, Muton Captive 1, Alien Carbine 2, Alien Rifle 1, Alien Grenade 1, Elerium 11, Alloys 18, Fragments 7, Meld 7 (1/?), Flight Computer 0/2, Power Source 0/1 📝 That's 0 usable out of 8 Flight Computers, 1 usable out of 6 Power Sources from that batch of 3 crashed UFOs. It's exactly what I was talking about when I said the Landed Larges are your primary source of Flight Computers. ・・・・・・・ Sep ️25 ・・・・・・・ Start ⚙ Cybernetic Augmentation Pathfinder –$40 Meld –60 (10d) Meld 🍯 0 UFO activity 🐄 in Nigeria (Harvest #2/2) 🛡️ Alien Resources –12 to 25 📝 What a waste of a Harvest mission. It doesn't bring Meld above 5 per can, and Alien Resources will go back below zero soon enough. Oh well. Traded 💹 1 Sectoid Captive to India for 2 scientists ・・・・・・・ Sep ️26 ・・・・・・・ Completed ×3 🎯 Aim Module Psi training 🌀 success Psi Inspiration Rocketeer Psi training 🌀 Psi Inspiration Rocketeer 49% 9d ・・・・・・・ Sep ️27 ・・・・・・・ UFO-73 Brazil Large NOE — Abductor 🛸 Abduction #2/2.5 🛸 💥 Interceptor damage 14d 23d 24d 15d — UFO shot down, 4 Aim Modules spent 📝 Strategy notes: ...waiting 9h for MEC Railguns... Completed 🏗️ Elerium Generator Sold 💵 Alien Carbine 2, Stasis Tank 1, Surgery 1, Flight Computer (damaged) 4, Power Source (damaged) for $240 Build 🏗️ Satellite Nexus (21d) –$300 Elerium –20 Alloys –50 Flight Computer –2 Power –8 Tear down 🚧 Fission Generator B3F.left.3 –$5 Tear down 🚧 Fission Generator B4F.left.3 –$5 Power 🏗️ 115/120 Traded 💹 18 Drone Wrecks to South Africa for 2 engineers Completed 🔧 Railgun — rebates Elerium 4 Alloys 21 Completed ⚒ Foundry Improved Arc Thrower Completed 🔧 Railgun — rebates Elerium 4 Alloys 21 ✔ squad loadout change Abductor Crash Site 🌳 Brazil, Forest (Scorched Earth) 🌳 R=210(–44) M=7 T=15 ⚔️ scout++ sniper gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds fatigue 7d 8d 5d 5d 👽 [Seeker 5] [Muton 3 Mechtoid 1] [Drone 2 Seeker 2] [Sectoid 3 Sectoid Commander 1] [Sectoid Commander 2 Outsider 2] 💀 4 pods, 21 kills 🏆 Sectoid Corpse 4, Sectoid Commander Corpse 2, Muton Corpse 1, Drone Wreck 2, Mechtoid Core 1, Seeker Wreck 7 🏆 Sectoid Commander Captive 1, Muton Captive 2, Alien Pistol 1, Alien Rifle 2, Alien Grenade 2, Elerium 50, Alloys 54, Fragments 14, Meld 17 (2/?), Stasis Tank 0/6, Surgery 1/3, Flight Computer 2/4, Power Source 1/2 Sold 💵 Alien Carbine 1, Alien Rifle 2, Surgery 1, Surgery (damaged) 2, Stasis Tank (damaged) 6, Flight Computer (damaged) 2, Power Source (damaged) 1 for $275 Build 🏗️ Elerium Generator B3F.left.3 (25d) –$280 Elerium –60 Alloys –60 Power Source –2 Power Sources left in storage 🛸 2 ・・・・・・・ Sep ️28 ・・・・・・・ Council Mission 🚛 Nigeria, (Truckstop EWI) 🚛 Asset Recovery ...waiting 4h for soldiers... Completed ⚒ Foundry Scope Upgrade ⚔️ scout++ sniper gunner rocketeerP engineer scout shogun pathfinder 📝 When equipping for the mission I forgot to take flamethrowers on my MECs, which was....suboptimal 💥 wounds 1 serious 24d 👽 [Muton 4] [Muton 3 Sectoid 1] [Muton Grenadier 1 Floater 3] [Muton Sentry 1 Floater 3] 💀 4 pods, 16 kills 🏆 Sectoid Corpse 1, Floater Corpse 6, Muton Corpse 5 🏆 Muton Captive 4, Alien Rifle 4, Alien Grenade 4, Elerium 6, Alloys 7, Fragments 20, Meld 3 💲 Elerium 30, $50 Rebuild×4 🎯 Aim Module (3d) 📝 I forgot about these too, luckily there's no more UFOs this month ・・・・・・・ Sep ️29 ・・・・・・・ ・・・・・・・ Sep ️30 ・・・・・・・ Traded 💹 1 Floater Captive to Russia for 2 engineers ・・・・・・・ End of month ・・・・・・・ R=213(–44) M=7 T=15 SummaryI wrapped up the series of Foundry upgrades with a couple that I could not afford last month, most importantly Phoenix Coilguns. In the Foundry I am done for a while. All the Ravens have finished the process of rearming with Phoenix Cannons. It is okay to be a bit late with the Coilguns project. To get your money's worth out of it, there must be enough aircraft already equipped with Phoenix Cannons and ready to go. Some Ravens engaged a small number of UFOs with regular Phoenix Cannons before receiving this powerful upgrade. Fully upgraded interceptors were tested against Large UFOs. The Terror Ship was manageable, about as challenging as a Raider in May. The Abductor was a tough customer, like a Destroyer in May or stronger. Orders were given to keep shooting down Terror Ships, but leave Abductors alone for now. XCOM's stockpile of alien materials has been depleted, and with it the ability to accelerate development. It will have to be built back up in order to pay for late-game projects and equipment. This means going on missions to bring back some loot. There is no way around it. At this stage of the campaign, you are doing the missions not because the aliens are winning, and you must stop them or lose. Neither because you are winning but the aliens are interfering and you must fight to protect your gains. No, you are doing basically the same mission over and over again just for some bigger numbers in your inventory. Almost every country now has a Satellite, and XCOM has a lot of cash coming in as monthly funding. Missions like Abductions that give mostly cash rewards are not as attractive as before. I want missions like shot-down UFOs (shot-down Abductors would be nice) that give Alien Materials and UFO components. The Alien Research mission for the month was a Raider (regular.) I'll take these. One Harvest mission was outside of satellite coverage, and the other Harvest was a landed Transport in a monitored country. It was assaulted and captured. All Harvest missions from now on will be interdicted, and the landed UFOs captured for their Elerium, Alloys, Power Sources, etc. The Council mission was a generic Asset Recovery. 1 Abduction, 1 Terror, 2 Exalt missions (both Covert Extraction.) That's 5 non-UFO missions out of 16. StatisticsXCOM interceptors shot down 2 Scouts, 3 Fighters, 2 Raiders, 1 Abductor, and 1 Terror Ship. The cost was 168d of repair time and 8 Aim Modules. There was 61d of downtime for rearming. XCOM soldiers killed or captured 42 Sectoids, 8 Mechtoids, 23 Drones, 8 Thin Men, 30 Seekers, 38 Floaters, 2 Heavy Floaters, 30 Mutons, 12 Muton Berserkers, 6 Cyberdiscs, 20 Outsiders, 8 Sectoid Commanders, 15 Chryssalids, 1 Zombie, and 40 Exalt in 16 combat missions. The top damage dealer was the MEC Ballistic Minigun and not very far behind was the Gauss Strike Rifle. The most numerous rank on the roster is TSGT (29) and second most numerous rank is GSGT (10). The highest rank is GSGT. Roster size is 49. Newly available powerful perks are Vital Point Targeting (Marauder), Vital Point Targeting (Pathfinder), Rapid Fire (Shogun). XCOM field officers are 2 Lieutenants, 4 Captains, 1 Major, 1 Colonel, all of them Scouts. 1 Scout was converted to a MEC Trooper. There are 5 Shoguns, 6 Marauders, and 3 Pathfinders. In Psionic Training there were 1 successful and 2 failed attempts to learn Tier 1 powers; 5 successful and 2 failed attempts to learn Tier 2 powers. XCOM salvage teams retrieved 544 Elerium, 572 Alloys, 243 Fragments, 235 Meld, 14 intact and 20 damaged Flight Computers, 10 intact and 9 damaged Power Sources, 8 intact and 14 damaged Alien Stasis Tanks, 4 intact and 3 damaged Alien Surgeries. Capture Engineers brought in 5 Sectoids, 2 Thin Men, 4 Floaters, 1 Heavy Floater, 14 Mutons, 3 Muton Berserkers, 4 Sectoid Commanders, and 1 Outsider Shard; with 9 Alien Pistols, 7 Alien Carbines, 15 Alien Rifles, and 14 worthless Alien Grenades. XCOM earned $1350 from Grey Market sales. XCOM received 10 scientists, 10 engineers, and 2 CPLs by fulfilling Council requests. XCOM received $470 and 30 Elerium as mission rewards. XCOM received $1412, 6 scientists, and 6 engineers as monthly funding. The science team researched Alien Power Systems, Berserker Autopsy, Cyberdisc Autopsy, Chryssalid Autopsy, UFO Analysis Fighter, Mechtoid Autopsy, Drone Autopsy, Berserker Interrogation, Mobile Power Armor, Advanced Power Armor, and UFO Analysis Scout. In the foundry, Phoenix Coilguns, Jellied Elerium, Improved Arc Thrower, and SCOPE Upgrade were developed. The engineering team built 1 Elerium Generator, and dismantled 3 Fission Generators at the base. They built 7 Phoenix Cannons, 8 Aim Modules, 3 SCOPEs, 1 Marksman's Scope, and 2 Railguns for the troops. |
submitted by J2Greene to Xcom [link] [comments] Illus.: Facilities at the base on Jun 1 — before everything in this post June, 2016Scientists — 61 (+3) Engineers — 38 (+2) Elerium — 47 Alloys — 167 Fragments — 292 Meld — 121 Credits 💵 $62 (+$60) Power 🏗 55/57 Alien Research — 91 (Bonus: –59) Alien Resources — 141 XCOM Threat — 2 Mission Table R2×T4 Satellite coverage: Canada USA Mexico France Germany Hangars: Europe | 6/6 | ready×6 N.Ame. | 6/6 | ready×5 11h-transfer S.Ame. | 4/6 | 20h+4d 11d 9d 12d Asia | 3/6 | 9d 10d 1h Africa | 0/6 | ✔ Strategy notes: ・・・・・・・ Jun ️1 ・・・・・・・ Interceptor repaired 🛠 in Asia Interceptor transfer 🔁 arrives at North America Traded 💹 12 Alloys to China for 2 engineers UFO activity 📡 over South Africa (Terror Flyover?) 🛡 South Africa panic 46 to 48 ・・・・・・・ Jun ️2 ・・・・・・・ Researched 💡 Alien Weaponry (ETA was 4d; actual 3d) 🥼 Start Experimental Warfare (4d) 🔽 Fragments –20 ✔ prerequisite for Gauss Weapons Excavate 🚧 B2F.right.1 –$20 (5d) Excavate 🚧 B3F.right1 –$40 (5d) 📝 I have to start clearing space for that Workshop block to be built after the Thermal Generator is done. UFO-25 Germany Large NOE — Abductor 🛸 Abduction #1/3.5 🛸 Abduction #1/3.5 🏢 Heavy, Germany, Urban Large Structure (Industrial Office) 🏢 R=94(–56) M=141 T=2 ⚔ assault scout+ sniper gunner rocketeer engineer shogun 📝 engineers now switch to light armor, SMGs, and Arc Throwers 👽 [Drone 1 Seeker 2] [Thin Man 2 Seeker 1] [Floater 2 Muton 1] [Thin Man 2 Seeker 1] 💀 4 pods, 12 kills 🏆 Floater Corpse 2, Thin Man Corpse 3, Muton Corpse 1, Drone Wreck 1, Seeker Wreck 4 🏆 Thin Man Captive 1, Alien Carbine 1, Elerium 7, Alloys 11, Fragments 8, Meld 15 (1/1) 💲 100 🛡️ Germany panic 41 to 43 to 41 ✔️ Tactical Notes: Excavate 🚧 B4F.right1 –$80 (5d) ✔️ Psi Lab will be placed here Sold 💵 Alien Carbine 1, Seeker Wreck 4, Drone Wreck 1, Elerium 5 for $65 ✔️ Sales of captured alien weapons (and live aliens) now will be bringing in a lot of cash. Build 🔧 Motion Tracker –$20 (4d) for the Covert Operative Build 🔧 Alloy Plating –$35 Alloys -8 (5d) for Gunners Build 🔧 Marksman's Scope –$30 (6d) for Scouts ✔️ First batch of soldier equipment to be built in a while. (since March) Credits 💵 $2 ・・・・・・・ Jun ️3 ・・・・・・・ UFO-26 United States Medium Low — Raider 🛸 Scout #1/5 🛸 💥 Interceptor damage 25d 19d 12d — UFO shot down 🛡 Alien Resources 141 to 131, United States panic 36 to 34 Transfer 🔁 25d interceptor from North America to Asia Transfer 🔁 19d interceptor from North America to Asia Transfer 🔁 ready interceptor from Asia to North America (2d) Transfer 🔁 ready interceptor from Europe to North America (2d) 📝 I will stop documenting the details of interceptor transfers from here on. The basic idea is I am keeping the ready planes evenly split between Europe and North America, while using other continents as repair bases. Raider Crash Site 🌳 United States, Forest (Stonewall) 🌳 R=94(–56) M=131 T=3 ️⚔️️ assault scout+ sniper gunner rocketeer engineer shogun 👽 [Outsider 2] [Floater 3 Muton 1] [Sectoid 4] [Floater 4] 📝 A turn 2 pull on the outsider split pod that had spilled outside the UFO in the perfect blind spot for 2 Battlescanners and Motion Tracker, resulting in an interesting engagement to say the least. MVP: Close Encounters Assault. It's a shame I can't build Flamethrowers yet. 💀 3 pods, 14 kills 🏆 Sectoid Corpse 3, Floater Corpse 7 🏆 Sectoid Captive 1, Muton Captive 1, Outsider Shard 1, Alien Pistol 1, Alien Carbine 2, Alien Grenade 1, Elerium 17, Alloys 23, Fragments 11, Meld 17 (1/?), Flight Computer 0/4, Power Source 0/2 ✔️ Got 3 successful captures with the 3 Arc Thrower charges for my trouble too 🛡 United States panic 34 to 32 ✔️ Strategy notes: ・・・・・・・ Jun ️4 ・・・・・・・ ・・・・・・・ Jun ️5 ・・・・・・・ Sold 💵 Flight Computer (damaged) 4, Power Source (damaged) for $120 Intel scan –$30 2 cells: Japan, South Africa Covert Operative dispatched 🏹 to South Africa Traded 💹 12 Elerium to India for 2 engineers ・・・・・・・ Jun ️6 ・・・・・・・ Researched 💡 Experimental Warfare (ETA was 4d; actual 4d) 🥼 Start UFO Analysis Raider (2d) this should compensate somewhat for the lack of Aim Modules (no Foundry), and I don't want to start Gauss Weapons before Muton Interrogation Completed ⚙️ Cybernetic Augmentation 🤖 Shogun Completed ⚙️ Cybernetic Augmentation 🤖 Shogun Completed ⚙️ Cybernetic Augmentation 🤖 Shogun ✔ All five former Sapper Engineers have been converted to Shoguns. Next, five Assaults will follow. Start Cybernetic Augmentation ⚙️ Marauder –$40 Meld –60 (10d) this is the Assault who got crit-wounded last month Sold 💵 Alien Pistol 1, Alien Carbine 2, Floater Corpse 6 for $98 Build 🔧 MEC-1 Paladin –$150 Elerium –30 Alloys –30 Meld –30 (11d) 📝 I now have 6 MEC pilots (5 Shoguns 1 Marauder) which is enough to keep 1 MEC suit operational at all times. (The first 1 Marauder was specifically for Exalt missions.) A 2nd MEC suit must be built before I augment more soldiers. Completed 🔧 Motion Tracker ・・・・・・・ Jun ️7 ・・・・・・・ Traded 💹 12 Meld to Brazil for $90 💲 Now I am low on Meld too — 51 left — but I also need the money. Both Squad Size II and Officers Level 2 have been unlocked for some time, waiting to be bought. UFO-27 Mexico Small Low — Scout 🛸 Scout #2/5 🛸 💥 Interceptor damage 10d 0d — UFO shot down 🛡 Alien Resources 131 to 126, Mexico panic 26 to 24 Scout Crash Site 🏠 Mexico, Settlement (Farm) 🏠 R=98(–56) M=126 T=4 ⚔ assault scout+ sniper gunner rocketeer engineer shogun 💥 wounds 2 moderate 7d 7d, 1 heavy 25d 📝 Some remarkably poounlucky shooting on this mission, the whole squad missing their shots for 2 turns in a row.👽 [Muton 1 Floater 3] [Thin Man 1 Seeker 3] [Seeker 4] [Outsider Engineer 1] 💀 3 pods, 12 kills 🏆 Floater Corpse 3, Thin Man Corpse 1, Muton Corpse 1, Seeker Wreck 6 🏆 Outsider Shard 1, Alien Carbine 1, Elerium 15, Alloys 26, Fragments 6, Meld 13 (1/?), Flight Computer 2, Power Source 0/1 🛡 Mexico panic 24 to 22 Excavation complete 🚧 B2F.right.1 Excavation complete 🚧 B3F.right.1 Excavate 🚧 B2F.right.2 –$20 (5d) Excavate 🚧 B3F.right.2 –$40 (5d) Credits 💵 $30 ・・・・・・・ Jun ️8 ・・・・・・・ Completed 🔧 Alloy Plating Excavation complete 🚧 B4F.right.1 Completed 🔧 Marksman's Scope Researched 💡 UFO Analysis Raider 🥼 Start Floater Autopsy (2d) 🔽 Floater Corpse –10 I really want to be researching Muton Autopsy, not Floater Autopsy, but I only have 6 out of 10 Muton Corpses. The research is soft-blocked all right Traded 💹 6 Sectoid Corpses to Canada for 1 scientist ・・・・・・・ Jun ️9 ・・・・・・・ Completed 🏗 Fission Generator Sold 💵 Alien Carbine 1, Floater Corpse 31, Power Source (damaged) 1, Seeker Wreck 6 for $171 📝 I'd been saving my Floater Corpses for Aim Modules, but with how many missions I've been given in 9 days (answer: three), there is literally nothing else to sell Build 🏗 Foundry B1F.right.3 –$200 Power –6 (18d) Credits 💵 $1 Power 🏗 61/68 No money for Psi Lab. The Foundry is more important ・・・・・・・ Jun ️10 ・・・・・・・ Researched 💡 Floater Autopsy 🥼 Start Improved Body Armor (4d) 🔽 Alloys –8 ...XCOM's progress is seriously stalled by the lack of missions... ...still not enough Muton Corpses for the Gauss research credit... Traded 💹 9 Sectoid Corpses to Egypt for 1 scientist ・・・・・・・ Jun ️11 ・・・・・・・ UFO-28 Germany Small Low — Scout 🛸 Scout #3/5 🛸 💥 Interceptor damage 20d 11d — UFO shot down 🛡️ Alien Resources 126 to 121, Germany panic 41 to 39 Scout Crash Site 🌳 Germany, Riparian (Marshlands) 🌳 R=102(–56) M=121 T=5 ⚔ assault scout+ sniper gunner rocketeer engineer shogun 📝 scouts now switch to Marksman Rifles and Marksman Scopes for Squadsight flanking shots 👽 [Drone 2] [Thin Man 1 Seeker 2] [Thin Man 3] [Outsider Engineer 1] 📝 a two-drone pod revealed by a Battlescanner? Are you kidding — Surely it must have a Cyberdisc hiding somewhere?💀 3 pods, 9 kills 🏆 Thin Man Corpse 2, Drone Wreck 2, Seeker Wreck 2 🏆 Elerium 8, Alloys 17, Fragments 5, Meld 24 (2/?), Flight Computer 0/2, Power Source 0/1 🛡 Germany panic 39 to 37 Covert Extraction 🌆 South Africa, Urban Block (Portent) 🌆 ⚔ 2 assaults scout marauder 👽 [Operative 3] [Operative 2 Sniper 1] [Operative 1 Sniper 1 Medic 2] +[Operative 1 Medic 1] +[Operative 1 Medic 1] +[Operative 1 Medic 1] +[Sniper 1 Medic 1] 💀 3 pods, 18 kills — the Marauder nearly soloing the mission 🏆 Meld 5 💲 150 🛡 South Africa panic 48 to 38 UFO activity 📡 over South Africa 📡 (popped up while the Skyranger was on its return flight — idk what this is — it's not a Harvest) 🛡 South Africa panic 38 to 40 Sold 💵 Thin Man Corpse 3, Drone Wreck 2, Elerium 7, Flight Computer (damaged) 2, Power Source (damaged) 1, Seeker Wreck 2 for $100 Build 🏗 Psionic Labs B4F.right.1 –$250 Elerium –20 Power –6 (18d) Credits 💵 $1 Power 🏗 67/68 oh it's a Terror Terror #1/2 🚓 Swarming, South Africa, Roadway (Highway 1) 🚓 ✔️ the Zombie Mission — the Assaults and Marauder go right back in ⚔ 3 assaults marauder 2 medics scout+ 📝 Bringing my 2 medics, partly for their Psi Experience, and partly because there isn't a whole lot of non-fatigued soldiers. Everybody is handed a Tac Vest, Shotgun, and some grenades. High Cap Mags on CCS Assaults 💥 wounds fatigue 7d 8d 5d 8d 6d 👽 [Zombie 3] [Zombie 5] [Chryssalid 3] [Chryssalid 3] [Zombie 5] [Zombie 5] 💀 6 pods, 28 kills 🏃♂️ Civilians saved 6/20 📝 not the best map for this mission, it's really tricky to avoid activating everything at once. 📝 excellent fatigue rolls though 🏆 Chryssalid Carcass 6, Meld 6 🛡️ South Africa panic 40 to 72 🛡️ Egypt panic 67 to 81 🛡️ Nigeria panic 49 to 63 UFO-29 Mexico Small High — Fighter 🛸 Hunt #1/2 🛸 💥 Interceptor damage 23d 23d 0d — UFO shot down 💲 I need Company Officers right now for more Stay Frosty Lieutenants but... no money... Having parted with the Floater Corpses, now I have to let go of the Alloys I've been saving up. Sold 💵 Chryssalid Carcass 6, Alloys 53 for $201 Purchased Company Officers 🎖️ –$200 Fighter Crash Site 🏢 Mexico, Urban Block (Nuked City) 🏢 R=102(–55) M=115 T=6 ⚔ scout+ 2 medics sniper gunner engineer shogun 💥 wounds fatigue 11d 11d 👽 [Muton 2] [Thin Man 3] [Outsider 1] 💀 2 pods, 6 kills 🏆 Thin Man Corpse 3, Muton Corpse 2 🏆 Outsider Shard 1, Alien Carbine 1, Elerium 4, Alloys 9, Fragments 7, Meld 11 (1/?), Flight Computer 1/2, Power Source 0/1 🛡️ Mexico panic 20 to 18 ✔️ 2 more Muton Corpses collected. 8 total Also, this is still June 11, 4th mission of the day ・・・・・・・ Jun ️12 ・・・・・・・ Sold 💵 Alien Carbine 1, Flight Computer (damaged) 1, Power Source (damaged) 1 for $75 Start Cybernetic Augmentation ⚙️ Marauder –$40 Meld –60 (10d) Excavation complete 🚧 B2F.right.2 Excavation complete 🚧 B3F.right.2 Excavate 🚧 B2F.right.3 –$20 (5d) Credits 💵 $17 — Out of money again Traded 💹 12 Elerium to Egypt for 2 scientists ・・・・・・・ Jun ️13 ・・・・・・・ UFO bombing run 💥 in South Africa (Bomb #1/1) 🛡️ South Africa panic 72 to 76 ・・・・・・・ Jun ️14 ・・・・・・・ Researched 💡 Improved Body Armor 🥼 Start Advanced Body Armor (10d) 🔽 Alloys –12 ...still not enough Muton Corpses for Gauss...they've been trickling in painfully slowly, one corpse at a time... ✔️ Hangar Europe — ready ×6 Hangar North America — ready ×5 (and 8 are repairing elsewhere) after 4 interceptions in the first half of the month Traded 💹 6 Sectoid Corpses to South Africa for 2 scientists ・・・・・・・ Jun ️15 ・・・・・・・ Abduction #2/3.5 🏢 Heavy, Japan, Urban Large Structure (Office Paper EWI) 🏢 R=106(–54) M=115 T=6 ⚔ assault scout++ sniper gunner rocketeer engineer shogun 👽 [Muton 1 Floater 2] [Thin Man 4] [Floater 4] [Thin Man 3] 💥 1 wound moderate 15d 💀 4 pods, 14 kills 🏆 Floater Corpse 5, Thin Man Corpse 7, Muton Corpse 1 🏆 Floater Captive 1, Alien Carbine 1, Elerium 5, Alloys 5, Fragments 14, Meld 15 (1/?) 💲 100 🛡️ Japan panic 52 Start Cybernetic Augmentation ⚙️ Marauder –$40 Meld –60 (10d) Credits 💵 $77 Meld 🍯 5 📡 Covert Operative is back from fatigue. There were 2 cells on last scan, so 1 cell is guaranteed to still be there Intel scan –$60 1 cell: India Covert Operative dispatched 🏹 to India (6d) ・・・・・・・ Jun ️16 ・・・・・・・ Request from Russia 💹 3 Flight Computers for 2 scientists 2 engineers which is a good deal (7d timer) I have 3 but need 2 of them for my Satellite Nexus... I could potentially get more, 2 scout 1 hunt and 2 research still remain in the month ✔️ Strategy notes: UFO-30 France Small High — Fighter 🛸 Hunt #2/2 🛸 💥 Interceptor damage 7d — UFO shot down ...waiting 13h for 2nd MEC suit... Completed ⚙️ Cybernetic Augmentation 🤖Marauder ・・・・・・・ Jun ️17 ・・・・・・・ UFO bombing run 💥 in India (Bomb #2/2) 🛡 India panic 90 to 98 UFO-31 United States Large NOE — Abductor 🛸 Abduction #3/3.5 🛸 Abduction #3/3.5 🏢 Moderate, United States, Urban Block (Convenience Store) 🏢 R=108(–53) M=109 T=7 ...still waiting 4h for MEC-1 Paladin — and the first double-MEC deployment... Completed 🔧 MEC-1 Paladin ⚔ scout+ sniper gunner rocketeer engineer shogun marauder 👽 [Seeker 4] [Floater 4] [Sectoid 4] 💀 3 pods, 12 kills 🏆 Sectoid Corpse 3, Floater Corpse 3, Seeker Wreck 4 🏆 Sectoid Captive 1, Floater Captive 1, Alien Pistol 1, Alien Carbine 1, Elerium 7, Alloys 11, Fragments 6, Meld 22 (2/?) 💲 90 Sold 💵 Alien Pistol 1, Alien Carbine 2, Thin Man Corpse 5 for $95 Purchased Squad Size II ⭐ –$200 ✔️ Tactical notes Fighter Crash Site 🌳 France, Plains (Badlands) 🌳 R=108(–54) M=109 T=7 ⚔ scout+ sniper gunner rocketeer 2 engineers 2 shoguns 📝 Okay give me Mutons. Do I hear Mutons? no... I hear f-n Sectoids 2 turns later... Now I hear Mutons!! 👽 [Floater 2 Muton 1] [Sectoid 2] [Outsider 1] 💀 2 pods, 6 kills 🏆 Sectoid Corpse 2, Floater Corpse 2, Muton Corpse 1 🏆 Elerium 8, Alloys 12, Fragments 7, Meld 22 (2/2), Flight Computer 0/2, Power Source 0/1 Switch research 🥼 to Muton Autopsy (3d) 🔽 Muton Corpse –10 UFO activity 📡 over Brazil (Terror flyover?) 🛡️ Brazil panic 69 to 70 UFO-32 United States Large NOE — Harvester 🛸 Harvest #1/1 🛸 ✔️ Strategy notes: ・・・・・・・ Jun ️18 ・・・・・・・ Completed 🏗️ Thermo Generator Sold 💵 Alloys 76, Flight Computer (damaged) 2, Power Source (damaged) 1, Seeker Wreck 4 for $300 Build 🏗️ Satellite Nexus –$300 Elerium –20 Alloys –50 Flight Computer –2 Power –8 (21d) Credits 💵 $2 Power 🏗️ 75/96 Excavation complete 🚧 B2F.right.3 However no money to build any Workshops in the excavated spaces... All the money got spent on the Satellite Nexus UFO-32 🐄 completes Harvest 🛡 Alien Resources 109 to 136 UFO-33 Germany Small NOE — Scout 🛸 Research #1/2 🛸 Scout Landing Site 🐸 Germany, Riparian (River Valley) 🐸 R=109(–51) M=136 T=7 ⚔ assault scout+ sniper gunner rocketeer engineer 2 shoguns 💥 wounds fatigue 13d 12d 9d 8d 👽 [Floater 4] [Muton 2 Floater 2] [Thin Man 1 Seeker 3] [Floater 4] [Outsider 1] [Muton 3 Floater 1] 💀 5 pods, 21 kills ✔ as you can probably tell, this was trapped 🏆 Floater Corpse 11, Thin Man Corpse 1, Muton Corpse 4, Seeker Wreck 3 🏆 Muton Captive 1, Alien Rifle 1, Alien Grenade 1, Elerium 39, Alloys 45, Fragments 21, Meld 32 (2/2), Flight Computer 2, Power Source 1 📝 Mutons have switched to Plasma Rifles. Previous Muton captive had a Carbine Traded 💹 3 Flight Computers to Russia (pending) for 2 scientists 2 engineers ✔ Now I "only" need 💲800 for 4 Workshops and 💲800 for 4 Satellites and after that I'm all set 💁♂️ ・・・・・・・ Jun ️19 ・・・・・・・ Traded 💹 12 Meld to United States for 2 engineers Hangars Europe | ready ×6 N.Ame. | ready ×6 S.Ame. | 17d 16d Asia | 5d 4d 13d 5d 11d ・・・・・・・ Jun ️20 ・・・・・・・ Researched 💡 Muton Autopsy 🥼 Start Interrogate Muton (5d) UFO-34 Mexico Large NOE — Abductor 🛸 Research #2/2 🛸 Here it comes! Abductor Landing Site ❄️ Mexico, Settlement (Furies) ❄️ R=111(–51) M=131 T=8 ⚔ assault scout++ sniper gunner rocketeer engineer shogun marauder 💥 wounds 1 light 5d — a flanked and flashbanged Outsider refuses to run and instead shoots my Marauder. I wanted to use that Marauder on the Exalt mission!💢 👽 [Muton 3 Sectoid 1] [Floater 4] [Thin Man 4] [Seeker 4] [Muton 3 Floater 1] [Outsider 4] 💀 5 pods, 24 kills 🏆 Sectoid Corpse 1, Floater Corpse 4, Thin Man Corpse 4, Muton Corpse 3, Seeker Wreck 4 🏆 Muton Captive 2, Alien Rifle 2, Alien Grenade 2, Elerium 58, Alloys 68, Fragments 19, Meld 16 (1/2), Flight Computer 4, Power Source 2, Surgery 2 ✔️ Strategy notes: ・・・・・・・ Jun ️21 ・・・・・・・ Covert Data Recovery 🏢 India, Urban Large Structure (Office Paper EWI) 🏢 ...waiting 20h for a replacement Marauder... Traded 💹 12 Alloys to Japan for 2 engineers Council Mission ⛪ Bomb Disposal, Egypt (Cemetery Grand) ⛪ ❌ 8h timer on this, Marauder is 12h away — too slow, okay we're fatiguing some troops... ⚔ assault scout+ sniper gunner rocketeer engineer 2 shoguns 💥 wounds fatigue 6d 8d 👽 [Thin Man 3] [Thin Man 2] [Thin Man 3] [Thin Man 3] +[Thin Man 1]×5 💀 4 pods, 16 kills 🏆 Thin Man Corpse 15 🏆 Thin Man Captive 1, Alien Carbine 1, Fragments 15, Meld 2 💲 2 engineers, $236 🛡 Egypt panic 81 to 41 ...waiting 11h for the Marauder before Covert Data Recovery... ⚔ assault scout+ sniper gunner rocketeer engineer shogun marauder 💥 wounds 1 moderate+fatigue 26d 👽 [Operative 3 Sniper 1] +[Heavy 1 Sniper 1] [Operative 3 Sniper 1] +[Heavy 1 Sniper 2] [Operative 3 Sniper 1] +[Drop-ins 6] 💀 3 pods, 22 kills 🏆 Meld 6 💲 270 🛡 India panic 98 to 78 ・・・・・・・ Jun ️22 ・・・・・・・ Start Cybernetic Augmentation ⚙️ Marauder –$40 Meld –60 (10d) Credits 💵 $468 Meld 🍯 33 Sold 💵 Alien Carbine 1, Alien Rifle 3, Thin Man Corpse 15, Muton Corpse 7, Surgery 2, Seeker Wreck 7 for $334 Build 🔧 Satellite –$200 (18d) Build 🔧 Satellite –$200 (18d) Build 🔧 Satellite –$200 (18d) Build 🔧 Satellite –$200 (18d) ✔️ ETA on the Nexus is 17d so in the end it was almost perfect timing. ❤️ Sold 💵 Thin Man Corpse 10, Elerium 63, Power Source 3 for $399 Build 🏗 Workshop B2F.right.2 –$200 -Power 4 (21d) Build 🏗 Workshop B2F.right.3 –$200 -Power 4 (21d) ✔️ This is as far as the recent influx of cash could carry me. Not enough for 4 Workshops but let's get at least 2 of them built. Those first 2 benefit you the most anyway — after that it's diminishing returns Credits 💵 $1 Power 🏗 83/96 Completed ⚙️ Cybernetic Augmentation 🤖Marauder Request 💹 from China 12 Meld for 2 scientists — sorry no. (14d timer) ・・・・・・・ Jun ️23 ・・・・・・・ Traded 💹 15 Elerium to South Africa for $150. yes! Build 🔧 SCOPE –$70 (5d) Build 🔧 SCOPE –$70 (5d) ・・・・・・・ Jun ️24 ・・・・・・・ UFO-35 United States Small Low — Scout 🛸 Scout #4/5 🛸 💥 Interceptor damage 11d 6d — UFO shot down ...waiting 17h for scout+... Researched 💡 Interrogate Muton 🥼 Start Gauss Weapons (11d*, down from 14d with the Muton credit*) 🔽 Elerium –10 Alloys –20 Fragments –80 ・・・・・・・ Jun ️25 ・・・・・・・ UFO-36 France Large NOE — Abductor 🛸 Abduction #4/3.5 🛸 Abduction #4/3.5 🏢 Swarming, France, Large Structure ( ) 🏢 R=116(–50) M=108 T=10 ...still waiting 6h for scout+... UFO-37 France Small Low — Scout 🛸 Scout #5/5 🛸 💥 Interceptor damage 22d 21d 6d — UFO shot down two rookie pilots sure took a beating from that Small UFO But we now have reserves Transfer 🔁 22d 21d interceptors to Asia Transfer 🔁 ready interceptor ×2 from Asia to Europe (2d) Abduction #4/3.5 🚈 Swarming, France, Large Structure (Train Station) 🚈 R=116(–50) M=103 T=11 ⚔ scout+ sniper gunner 2 rocketeers engineer shogun marauder 💥 wounds fatigue 5d 👽 [Floater 4] [Floater 1 Muton 3] [Thin Man 4] [Floater 4] 💀 4 pods, 16 kills 🏆 Floater Corpse 9, Thin Man Corpse 4, Muton Corpse 3 🏆 Elerium 9, Alloys 9, Fragments 19, Meld 26 (2/2) 💲 115 ...waiting 13h for scout++ for the Scout Crash Site... Traded 💹 3 Flight Computers to France for 1 CPL, 2 engineers ❌ got an exceptionally poor soldier in every regard. This is Pathfinder #3 Completed ⚙️ Cybernetic Augmentation 🤖Marauder ・・・・・・・ Jun ️26 ・・・・・・・ Scout Crash Site 🏠 United States, Settlement (Roadhouse) 🏠 R=117(-50) M=103 T=11 📝 this is the crashed Scout in the U.S., there's also one waiting in France right now ⚔ scout++ sniper gunner rocketeer engineer medic scout marauder 👽 [Drone 4] [Muton 4] [Outsider 1] 💀 2 pods, 9 kills 🏆 Muton Corpse 2, Drone Wreck 4 🏆 Muton Captive 2, Alien Rifle 2, Alien Grenade 2, Elerium 10, Alloys 16, Fragments 9, Meld 20 (2/?), Flight Computer 1/2, Power Source 0/1 Sold 💵 Alien Rifle 2, Thin Man Corpse 4, Drone Wreck 4, Muton Captive 3, Flight Computer (damaged) 1, Power Source (damaged) 1 for $175 Purchased Field Officers 🎖️ –$300 this is for additional level 1 (scout+) (LT) promotions, nobody has enough Officer experience for a promotion to MAJ yet Scout Crash Site 🌆 France, Urban Block (Nuked City) 🌆 R=117(–50) M=103 T=11 ⚔ scout+ 2 scouts sniper gunner rocketeer engineer marauder 📝 a little bit of a training mission ...they said, and then, here comes the first Cyberdisc of the campaign 👽 [Seeker 3 Drone 1] [Cyberdisc 1 Drone 3] [Outsider 1] 💀 3 pods, 9 kills 🏆 Cyberdisc Wreck 1, Drone Wreck 4, Seeker Wreck 3 🏆 Outsider Shard 1, Alien Carbine 1, Elerium 36, Alloys 25, Fragments 6, Meld 10 (1/1), Flight Computer 0/2, Power Source 1 📝 Van Doorn actually rolled very high on Aim and Will on his Scout level-ups. Could be an officer? but poor Mobility... ・・・・・・・ Jun ️27 ・・・・・・・ Traded 💹 12 Fragments to United States for 1 engineer Terror #2/2 🏢 Swarming, Brazil, Urban Large Structure (Bar Terror) 🏢 ...waiting 11h for scout+... ⚔ assault scout+ sniper gunner rocketeer engineer shogun marauder 💥 wounds 1 heavy 31d 📝 things went pear-shaped very fast on this small map. F the meld from corpses, bring out the rockets! All 3 rockets were let loose in as many turns, the rocketeer firing from no cover, still on the tile where he started in the LZ, and taking a plasma hit from a Muton. Out for a month. Saved from that being a crit (and instant death) by a smoke grenade. 👽 [Muton 3] [Cyberdisc 1 Seeker 1 Drone 1] [Chryssalid 3] [Thin Man 3] [Floater 3] 💀 5 pods, 15 kills 🏆 Floater Corpse 3, Thin Man Corpse 1, Muton Corpse 1, Cyberdisc Wreck 1, Drone Wreck 1, Seeker Wreck 1, Chryssalid Carcass 3 🏆 Thin Man Captive 1, Alien Carbine 1, Elerium 9, Alloys 10, Fragments 13, Meld 1 🏃🏻♀️ Civilians saved 13/20 🛡️ Brazil panic 70 to 93 🛡️ Argentina panic 43 to 50 📝 Strategy notes: ・・・・・・・ Jun ️28 ・・・・・・・ Completed 🏗️ Foundry Sold 💵 Alien Carbine 2, Thin Man Corpse 1, Muton Corpse 5, Chryssalid Carcass 3, Drone Wreck 5, Seeker Wreck 4, Flight Computer (damaged) 2 for $156 Start ⚒️ Foundry Enhanced Ballistics –$80 Alloys –$10 Fragments –20 (5d) Alloy Jacketed Rounds! Start ⚒️ Foundry Aircraft Boosters –$50 Fragments –10 Meld –10 (5d) Aim Modules! Start ⚒️ Foundry MEC Warfare Systems –$25 (5d) Flamethrowers! Traded 💹 12 Alloys to United States for 2 engineers ・・・・・・・ Jun ️29 ・・・・・・・ Completed 🔧 SCOPE Completed 🔧 SCOPE ・・・・・・・ Jun ️30 ・・・・・・・ Completed 🏗️ Psionic Labs Psi training 🌀 Mindfray Medic 70% (6d) Psi training 🌀 Mindfray Medic 59% (8d) Psi training 🌀 Mindfray Rocketeer 63% (7d) ✔️ Strategy notes: ・・・・・・・ End of month ・・・・・・・ R=121(–49) M=103 T=11 SummaryThe June air game was surprisingly tame, compared to May which came down to the wire. XCOM interceptors shot down 1 Raider, 4 Scouts, and 2 Fighters for a cost of 216d of repair time. (Last month: 300d.) I was fully expecting the aliens to start sending Destroyers but they mysteriously downgraded to Scouts, in contrast to the 6 Raiders in May. That, of course, meant also there were fewer Alien Materials for XCOM to collect. My research — ideally supposed to be beelining towards Gauss Weapons — experienced its first delays due to lack of materials. I had to research some filler techs while waiting for Muton Corpses to come in. Since I am no longer spending all my money on Interceptors (with the aliens' anemic air game) I could afford to construct some facilities at the base — no, a lot of facilities at the base. It is an even better money sink than the interceptors (who at least pay you back by generating missions.) All the cash received by XCOM is still getting spent straight away. I started the first Satellite Nexus, and paid for 4 Satellites with which to cover Asia. Ideally I would've started 4 Workshops as well, but I could only afford 2. The Alien Containment was finished at the beginning of the month, completing the trifecta of Arc Thrower — Repair (Engineer) — Alien Containment. Four alien species were taken alive during the month. Future upgrades to assist the captures are planned: Improved Arc Thrower in the Foundry, and MEC Flamethrowers. The Foundry was built late in the month, and a handful of the most crucial projects have been started. The Psi Lab was built at the end of the month. All soldiers have enough Psi Exp to start training immediately. Quite a bit of cash was spent in the Officer Training School, for Squad Size II and Officers lvl.2 then lvl.3. My Scout officers have switched away from Shotguns, to their Squadsight Marksman Rifles. They are now expected to fight at long range, and stay out of danger. Nearly all Sapper Engineers and Assaults have completed their conversion to MEC Troopers. The squad now includes 2 MECs on all missions. The Alien Research missions for the month were a Scout (trapped), and an Abductor (standard.) The single Harvest mission was performed by a Harvester in the satellite-covered United States. Again, as in April, I let it complete the harvest, so as to keep Alien Resources and Meld high. Meld has been hovering around 10 to 13 per canister, similar to last month. The Council mission for the month was a generic Bomb Disposal. Two Exalt missions (1 Extraction, 1 Data Recovery), 2 Terror missions, 4 Abductions. 18 missions total. Panic is rising a bit, with the 2 Terror missions per month now, but no countries are in real danger of leaving. Brazil is at 93. India was at 98, now down to 78. StatisticsXCOM soldiers killed or captured 11 Sectoids, 12 Drones, 47 Thin Men, 28 Seekers, 52 Floaters, 28 Mutons, 2 Cyberdiscs, 13 Outsiders, 9 Chryssalids, 18 Zombies, and 40 Exalt in 18 combat missions. The biggest damage dealer was the MEC Ballistic Minigun. The most numerous rank on the roster is SGT (27) and second most numerous rank is CPL (10). The highest rank is TSGT. Newly available powerful perks are Repair (captures!), Battlescanner (Scout), Close Combat Specialist (Marauder), Shredder Rocket. 3 Engineers and 3 Assaults were converted to MEC Troopers. There is now 5 Shoguns and 4 Marauders, with 2 MEC suits. Officer Training School was upgraded to Officers Level 3 and Squad Size II. XCOM salvage teams retrieved 233 Elerium, 287 Alloys, 166 Fragments, 263 Meld, 10 intact and 10 damaged Flight Computers, 4 intact and 7 damaged Power Sources, and 2 intact Alien Surgeries. (All of these are lower than in May.) Capture Engineers brought in 2 Sectoids, 3 Thin Men, 2 Floaters, 6 Mutons, and 4 Outsider Shards (avg. 1.06 successful stuns per mission); with 2 Alien Pistols, 10 Alien Carbines, 5 Alien Rifles, and 6 worthless Alien Grenades. XCOM earned $2289 from Grey Market sales. XCOM received $240, 8 scientists, 15 engineers, and 1 CPL by fulfilling Council requests. XCOM received $1061 and 2 engineers as mission rewards. XCOM received $835, 3 scientists, and 2 engineers as monthly funding. (These figures are largely unchanged from May.) The science team researched Alien Weaponry, Experimental Warfare, UFO Analysis Raider, Floater Autopsy, Improved Body Armor, Muton Autopsy, and Muton Interrogation. The engineering team built 1 Fission Generator, 1 Thermo generator, 1 Foundry, 1 Psionic Lab, and excavated 6 spaces at the base. They built 1 MEC-1 Paladin, 1 Motion Tracker, 1 Alloy Plating, 1 Marksman's Scope, and 2 SCOPEs for the soldiers. |
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