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5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 95)
Good Friday to you, my Android gaming comrades, and welcome back to this weekly roundup of the 5 most interesting games I've played last week. This time, I'm covering a fun turn-based rogulike RPG card game that can be played offline, a gorgeous-looking survival MMO, a hardcore indie adventure platformer, a silly online FPS, and an MMORPG so bad that I just HAD to rant about it (sorry). Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 95 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's jump to the games!:
Night of the Full Moon [Game Size: 371 MB] (free)
Genre: RPG / Card / Roguelike / Deck-building / Turn-based – Offline Playable Orientation: Portrait Required Attention: Little tl;dr review: Night of the Full Moon is a fantastic offline-playable turn-based roguelike RPG card game with a polished art style and lots of re-playability. The game takes place inside a book where we progress throughout the chapters by upgrading our cards, fighting monsters, opening random encountered chests, and visiting shops to build our deck, each of which turns another page in the book. We continue like this until we eventually die. With over 400 interesting cards with unique abilities, 92 opponents, lots of randomly triggered events, fun roguelike elements, and a light monetizaton and no ads, Night of the Full Moon is one of the best casual RPG card games I've played on mobile. Google Play: Here YouTube First Impressions / Review: Here
LifeAfter [Game Size: 1.68 GB] (free)
Genre: Survival / MMO / Zombie - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: LifeAfter is a zombie MMO survival game by NetEase with amazing graphics and an insane amount of content that has us collect resources, craft gear, cook food, build our base to protect us against zombie attacks, and slowly progress throughout the story. The controls are well-tuned, and the multiplayer world and upcoming PVP features make the game feel more alive and interesting than competing survival games like Last Day on Earth: Survival - as long as you can sit through the 1-2 hour long tutorial! The game monetizes by selling cosmetics and materials, the latter of which gives paying users a pay-to-progress-faster advantage. This didn't ruin the gameplay experience for me at all, but might discourage some of you. Google Play: Here YouTube First Impressions / Review: Here
Restless Hero [Total Game Size: 103 MB] (free)
Genre: Platformer / Adventure / Indie – Offline Playable Orientation: Landscape Required Attention: Full tl;dr review: Restless Hero is a non-combat indie hardcore adventure platformer with 30 levels and a light story that unfolds through interactions with NPCs and items we may find inside hidden areas in some levels. The art style is simple but has a neat hand-drawn style to it, the music fits the game atmosphere, and the controls only take a little getting used to. The levels do get a bit repetitive and the character progression is minimal, but the game is quick to finish and the mysterious story kept me hooked. If you enjoy backtracking to discover hidden treasures, wall-climbing, and indie games - then Restless Hero may just be for you. $1 will remove the game's ads. Google Play: Here YouTube First Impressions / Review: Here
Danger Close [Total Game Size: 314 MB] (free)
Genre: FPS / Silly / Indie - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: Danger Close is a new casual online FPS with a low-poly art style, free-for-all and team deathmatch game modes, and 8 maps, with more maps and game-modes in development. We can equip two weapons at a time, and new guns become available for in-game gold as we level up. A few guns can sadly be acquired through iAP, which gives a pay-to-win advantage in the early game that slowly balances out after level 5-10. This game isn't an amazing FPS, and the monetization means it is far from competitive, but as a highly casual silly-shooter, the game is a fun time-waster for short play sessions. Google Play: Here YouTube First Impressions / Review: Here
AxE: Alliance vs Empire [Game Size: 1.9 GB] (free)
Switch Features/Accessories/Games Wishlist for this E3 season
Here’s my massive Nintendo Switch Dream-list for E3 before/during/after announcements for 2018-early 2019. (Note, some of these are feasible and may very likely happen, while MANY others are pie-in-the-sky very unlikely, but I would love to have them. You may not want some of these features—but then again, you don’t have to use them. Options to turn many of these off/hide them in settings would be an ideal compromise). Which of these do you also hope for (even if they’re very unlikely)? Which don’t you ever want? Again, *many of these are extremely unlikely to ever happen, * but I can dream... Switch OS, features, apps:
Updated UI for app/game placement on home screen and folders
Web browser (please work with Google Chrome developers to build a secure, reliable browser based on Chromium instead of trying to re-invent the wheel), Activity Log, and media apps: Netflix, YouTube, Amazon Video, Twitch, HBO, and Showtime (already have Hulu)
Overhauled eShop experience similar to that on the 3DS or on Apple’s App Store with genre categories, franchise categories, and publisher categories. Include Best Seller lists for all games, games under $10, and Best Sellers for each major category. Include “Game of the Week/Month” and curated lists (by actual people) for certain players and automatically generated “for you” list based on purchase and play history.
Themes and more avatar items. Some free, some paid. Ability to use Platinum coins to purchase any theme or avatar item (gold coins for games). 100 gold coins = $1, 1000 Platinum coins = $1 for Themes/avatar items. Can have exclusive themes/avatars for MyNintendo members using Platinum coins only.
MyNintendo Missions (achievement system) for all first-party games, retroactive, and required third-party support in the near future, encouraging third-party developers to update existing games for support (same as PlayStation Trophies or Xbox Achievements, but awards Platinum coins one-time). Awards Platinum coins for completing missions, varying amounts, say 5000 coins for all missions on a full, $60 game. Displays “badges” on Profile and on MyNintendo website
Add new MyNintendo App on Switch to show coin balances and Mission progress. Include a profile here to list all played games, total time played, and Mission progress. Can include tips to compete Missions and ways to earn platinum coins outside of Missions.
Update weekly 30 coins bonus to instead visit MyNintendo app or website, Nintendo homepage, and Switch eShop (instead of 3DS/Wii U)
Change platinum and gold coin expirations to 12 months of no activity (resets every time you earn or redeem coins, instead of 6 months for Platinum when earned and 12 months for gold; 24 month no-activity expiration for EU due to consumer law).
Double gold coin amounts, likely bonus for Online service subscription (free: 1% for physical, 5% for digital; Subscriber: 2% for physical, 10% for digital).
Allow more flexibility when redeeming gold coins instead of “all or nothing”. Allow users to use “some” coins to lower price.
Remove 1-year redemption time limit for physical games. Give gold coins for digital purchases even if you use gold coins for that purchase.
Bring back Miiverse, now exclusively on Switch. Add a customizable room to display posters of Miifotos, gameplay screenshots taken with the Share button, MyNintendo Mission badge wall, and a shelf for Amiibo. Allow players to scan an Amiibo to add it to their collection and unlock exclusive outfits for each Amiibo, wearable by their Miis. Add mini-games like the Wii U bundled game for single player, local co-op, and free online multiplayer to earn Platinum coins and bragging rights. Allow players to spend platinum coins for more clothing/accessories/wallpapers/furniture. No micro-transactions: only use free Platinum coins. Add StreetPass and other Mii/Miiverse features from the Wii, Wii U, 3DS versions and Miitomo (but without all the questions and eery data-mining...)
Virtual Console! Include all the top games originally released for the NES, SNES, N64, GameCube, GameBoy, GameBoy Color, and GameBoy Advance. Add select titles for the Wii, DS, and 3DS. (Popular Wii U titles can be rereleased at full-price like Mario Kart 8 Deluxe, Pokken DX, Donkey Kong Tropical Freeze, and Captain Toad: Treasure Tracker). DS/3DS Games can be played on Switch similar to how they played (at least DS) on the Wii U Virtual Console. Two screens side-by-side. The ability to shrink the lower screen and swap positions would be nice. Certain Wii and GameCube games would have to be tweaked to allow for seamless controls as the GameCube controls sometimes differed and the lack of WiiMote (where the JoyCon’s motion controls can be used).
It would be ideal, but very unlikely, if you purchased a Virtual Console game on either the Wii U or the 3DS that you’ll be able to play it again on the Swith without paying for it again, as you can link the Wii U’s and 3DS’ Nintendo Network ID with a MyNintendo Account used on the Switch.
Manual and cloud backups. Allow users to back up any or all of the following: game save data, system settings, saved screenshots and 30-second video clips; backups can be saved to installed microSD or to a USB hard drive (recommended hard drive has own power source, not relying on USB power like portable drives) when docked. Can also backup a full system image. Nintendo can encrypt game save data to Nintendo Account to prevent sharing/piracy. Include free cloud backup of all system settings and up to, say, 500MBs of game save data (should be enough for most players) including screenshots and video clips. Give Online Service subscribers unlimited cloud backup space (as many game saves and up to all 1,000 max screenshots/video clips)
Online Service Perks (including those mentioned above) $20 a year / $5 for 3 months
Double gold coins for purchases: 2% physical, 10% digital
Unlimited Cloud Backup space
Access to “Classic Arcade” Games with multiplayer (handful of announced games and a couple extra) a la Netflix (maybe 5-10 games total)
Exclusive discounts for select eShop games, discounts rotating monthly. If members buy a game with a discount they can play it forever unlike PlayStation Plus members needing to stay subscribed for games they paid for but got a discount.
Monthly gifts, including 1 free Virtual Console or Nindie game (valued at less than $5, normally $2-4), and a free premium theme or avatar item. Players can access / play these gifts even if they’re no longer subscribed.
Of course, online multiplayer.
Service not required for online Miiverse play or for online media apps like Hulu, Netflix, YouTube
First-Party Accessories
Release classic wired and wireless controllers for each past console. Pro Controllers and Joy-Cons themed around the NES/SNES/N64/GameCube, where the N64 and GameCube Pro Controllers would look very similar to the original, with the added Switch buttons (+/-/Home/Share) and Amiibo support. Wired (more affordable) and wireless options. JoyCons can simply be color themed to match systems.
Add USB hub to plug in up to 4 or 8 wired controllers, using both USB-A and USB-C (can be USB-A with an A-to-C adapter) for either Docked or Handheld mode (using a stand). Or, have each hub support 4 controlers and be able to daisy-chain another for 8 controllers.
Release an official Switch stand to allow for TableTop mode with varying kickstand angles as well as playing while charging or using USB-C accessories.
Release more affordable dock solutions, including a portable dock.
Release a more compact USB-C to USB-C power adapter (removable cable; USB-A to USB-C will charge slower; C to C can be as fast as current USB-PD/non-removable cable) with collapsible plug (part that plugs into wall can fold down to take up less space).
Switch Games First Party
New Yoshi game: June
Fire Emblem: July
Super Mario Maker 2: July
Pikmin 4: August
New Smash Bros: September
Animal Crossing: October
New Pokémon (2 versions): November
Announce development of new Legend of Zelda using same engine as Breath of the Wild (with a reduced development time!) coming 2019 or 2020.
In the meantime, an HD Remaster (not remake) of “Windwaker, Twilight Princess, and Skyward Sword HD Trilogy” for Switch with reworked motion controls and Amiibo support. Pokemon
Pokémon TCG Online for Switch (port of tablet iOS/Android/PC client).
New TCG game exclusive to Switch using new TCG Amiibo cards (sold individually and maybe include one per pack of regular TCG cards; a mashup of Animal Crossing Amiibo cards and Pokémon TCG physical cards, similar to Nintendo’s recent patent). Have offline single player and maybe integrate with TCG Online game for online multiplayer using new Amiibo Pokémon cards, or just fold feature into port of PTCGO for Switch, requiring the Switch for Amiibo card use/singleplayer campaign. Free to play, but Amiibo card purchase required for that gameplay mode.
Amiibo support for the new Pokémon games. Ability to save a battle team of 6 to a new Pokémon Amiibo that you can tap on a friend’s Switch to let them use or battle against your team!
*All Past Pokemon Games, with Pokemon Bank support on Switch
Red/Blue/Yellow/Gold/SilveCrystal: May
Ruby/Sapphire/Emerald/FireRed/LeafGreen: June
Diamond/Pearl/Platinum/HeartGold/SoulSilver with PokeWalker app: July
Black/White/Black 2/White 2 with DreamRadar app: August
X/Y/Omega Ruby/Alpha Sapphire: September
Sun/Moon/Ultra Sun/Ultra Moon: October
New Pokémon: November
Pokemon Bank
New Pokémon Bank uses same subscription as on 3DS ($5 a year, shared).
Migrate 3DS Pokemon from Bank to Bank (likely one-way), select which boxes; ability to keep some Pokémon on 3DS.
Expanded storage to 200 boxes of 30 from 100 boxes (mine is almost full!)
Works natively with all Switch Pokémon games, including Red/Blue/Yellow without needed Pokémon Transporter. (Same as X/Y and newer on 3DS)
Ability to move Pokémon between older generations, same gen or newer; not backwards in time. (Red to Yellow, Blue to Silver, Crystal to Ruby, etc, not Gold to Red).
Full, 3D Pokémon images instead of 2D low-res sprites
Expanded National and game-specific Pokedexes.
Professor becomes an interactive NPC that encourages you to collect Pokémon available and not yet caught in registered games. Also offers trades for certain Pokémon and rewards similar to Hayley in “My Pokemon Ranch” for Wii.
Ability to store items for Pokémon from Gold/SilveCrystal and newer (excludes Key Items, Mega Stones, and Z-Crystals)
Ability to view all stats, including EVs and IVs
EV train Pokémon similar to Poke Pelago in SuMo/USUM for Pokemon from RSE and newer (and for older Pokémon when migrated).
Grow berries and breed Pokémon with included nursery and hatch eggs using “hot spring” like in Poke Pelago.
Discover items like in Poke Pelago.
Features can unlock gradually as you expand your Pokémon collection and for filling your Pokédex.
Integrated directly in the PC with new Pokémon games (not previous games USUM and earlier), so you can view/transfer Pokémon to/from the Bank within the main game from the PC.
In September or later (perhaps with release of new Pokémon games) online multiplayer trading within the Bank, similar to GTS, with friends, or using local wireless.
Third Party Games Previous third-party games on other consoles on Switch
Spyro Reignited Trilogy: September, same day as PS4/Xbox One
Square Enix * Square Enix restores commitment to Nintendo by bringing entire Final Fantasy library to Switch, with staggered releases * First release classic Final Fantasy from the original to FFVI, * PS1 era FFVII to IX, * PS2 remasters FFX/X-2 HD and FFXII Zodiac Age HD, * Final Fantasy XIII Trilogy, * Final Fantasy XV Royal Edition with exclusive Switch DLC and all past DLC included. * Final Fantasy VII Remake coming to Switch same day as Xbox One, after timed-exclusive launch on PS4. * Announcement of simultaneous Kingdom Hearts 3 release with a Kingdom Hearts HD Remix collection with KH 1.5 + 2.5 + 2.8 HD Remixes available as a collection this SummeFall * Release of classic Chrono Trigger Games on Switch Rockstar * Grand Theft Auto V is coming to Switch alongside the Online Service in September. * GTA3/ Vice City/ San Andreas HD Collection this summer * GTA IV this fall * Announcement of GTA 6 to be released next year with simultaneous launch on Switch * And... Red Dead Redemption Capcom * More Mega Man * Resident Evil 7 is coming to Switch this fall * Classic RE games coming this summer, including RE Classic Collection (RE0, RE1, RE2, RE3), Code Veronica X HD, RE4 HD, RE5, RE6 And many other top third-party games previously released on PlayStation and Xbox Platforms, but the above are my favorites. Edit: formatting. As you can tell, I have a ton of wishes and hopes for the Switch and the vast majority of them will never happen. I’d just love to have the option to play all of my favorite franchises on one hybrid system, with features that exist in other platforms with their own Nintendo-esque flair. Edit 2: I realize this list is long and my wishes are “insane” and that this post is “pointless” to some. I had this sitting in my phone’s notes for a bit and recently added even more to it and figured, “hey, if I share this on NintendoSwitch 100s of people will hate it, leave pointless and/or negative comments and downvote it into oblivion, but maybe one or two people will think “I hope so, too”. Why? Because I’m bored and can’t decide whether to finish Korok seed collecting or power moon collecting, or to start one of the myriad games I’ve purchased but barely played. Don’t like this post? —fine, I expected as much. Downvote it. If you think one or more of the ideas would be awesome even if far-fetched, maybe upvote it. Doesn’t bother me much either way. I think my karma drops every time I make post anywhere on reddit anyway.
Switch Features/Accessories/Games Wishlist for this E3 Season
Intro: this post is very long, highly speculative, and has been characterized as insane and silly. It was also removed from NintendoSwitch for currently unknown reasons. Here’s my massive Nintendo Switch Dream-list for E3 before/during/after announcements for 2018-early 2019. (Note, some of these are feasible and may very likely happen, while MANY others are pie-in-the-sky very unlikely, but I would love to have them. You may not want some of these features—but then again, you don’t have to use them. Options to turn many of these off/hide them in settings would be an ideal compromise). Which of these do you also hope for (even if they’re very unlikely)? Which don’t you ever want? Again, *many of these are extremely unlikely to ever happen, * but I can dream... Switch OS, features, apps:
Updated UI for app/game placement on home screen and folders
Web browser (please work with Google Chrome developers to build a secure, reliable browser based on Chromium instead of trying to re-invent the wheel), Activity Log, and media apps: Netflix, YouTube, Amazon Video, Twitch, HBO, and Showtime (already have Hulu)
Overhauled eShop experience similar to that on the 3DS or on Apple’s App Store with genre categories, franchise categories, and publisher categories. Include Best Seller lists for all games, games under $10, and Best Sellers for each major category. Include “Game of the Week/Month” and curated lists (by actual people) for certain players and automatically generated “for you” list based on purchase and play history.
Themes and more avatar items. Some free, some paid. Ability to use Platinum coins to purchase any theme or avatar item (gold coins for games). 100 gold coins = $1, 1000 Platinum coins = $1 for Themes/avatar items. Can have exclusive themes/avatars for MyNintendo members using Platinum coins only.
MyNintendo Missions (achievement system) for all first-party games, retroactive, and required third-party support in the near future, encouraging third-party developers to update existing games for support (same as PlayStation Trophies or Xbox Achievements, but awards Platinum coins one-time). Awards Platinum coins for completing missions, varying amounts, say 5000 coins for all missions on a full, $60 game. Displays “badges” on Profile and on MyNintendo website
Add new MyNintendo App on Switch to show coin balances and Mission progress. Include a profile here to list all played games, total time played, and Mission progress. Can include tips to compete Missions and ways to earn platinum coins outside of Missions.
Update weekly 30 coins bonus to instead visit MyNintendo app or website, Nintendo homepage, and Switch eShop (instead of 3DS/Wii U)
Change platinum and gold coin expirations to 12 months of no activity (resets every time you earn or redeem coins, instead of 6 months for Platinum when earned and 12 months for gold; 24 month no-activity expiration for EU due to consumer law).
Double gold coin amounts, likely bonus for Online service subscription (free: 1% for physical, 5% for digital; Subscriber: 2% for physical, 10% for digital).
Allow more flexibility when redeeming gold coins instead of “all or nothing”. Allow users to use “some” coins to lower price.
Remove 1-year redemption time limit for physical games. Give gold coins for digital purchases even if you use gold coins for that purchase.
Bring back Miiverse, now exclusively on Switch. Add a customizable room to display posters of Miifotos, gameplay screenshots taken with the Share button, MyNintendo Mission badge wall, and a shelf for Amiibo. Allow players to scan an Amiibo to add it to their collection and unlock exclusive outfits for each Amiibo, wearable by their Miis. Add mini-games like the Wii U bundled game for single player, local co-op, and free online multiplayer to earn Platinum coins and bragging rights. Allow players to spend platinum coins for more clothing/accessories/wallpapers/furniture. No micro-transactions: only use free Platinum coins. Add StreetPass and other Mii/Miiverse features from the Wii, Wii U, 3DS versions and Miitomo (but without all the questions and eery data-mining...)
Virtual Console! Include all the top games originally released for the NES, SNES, N64, GameCube, GameBoy, GameBoy Color, and GameBoy Advance. Add select titles for the Wii, DS, and 3DS. (Popular Wii U titles can be rereleased at full-price like Mario Kart 8 Deluxe, Pokken DX, Donkey Kong Tropical Freeze, and Captain Toad: Treasure Tracker). DS/3DS Games can be played on Switch similar to how they played (at least DS) on the Wii U Virtual Console. Two screens side-by-side. The ability to shrink the lower screen and swap positions would be nice. Certain Wii and GameCube games would have to be tweaked to allow for seamless controls as the GameCube controls sometimes differed and the lack of WiiMote (where the JoyCon’s motion controls can be used).
It would be ideal, but very unlikely, if you purchased a Virtual Console game on either the Wii U or the 3DS that you’ll be able to play it again on the Swith without paying for it again, as you can link the Wii U’s and 3DS’ Nintendo Network ID with a MyNintendo Account used on the Switch.
Manual and cloud backups. Allow users to back up any or all of the following: game save data, system settings, saved screenshots and 30-second video clips; backups can be saved to installed microSD or to a USB hard drive (recommended hard drive has own power source, not relying on USB power like portable drives) when docked. Can also backup a full system image. Nintendo can encrypt game save data to Nintendo Account to prevent sharing/piracy. Include free cloud backup of all system settings and up to, say, 500MBs of game save data (should be enough for most players) including screenshots and video clips. Give Online Service subscribers unlimited cloud backup space (as many game saves and up to all 1,000 max screenshots/video clips)
Online Service Perks (including those mentioned above) $20 a year / $5 for 3 months
Double gold coins for purchases: 2% physical, 10% digital
Unlimited Cloud Backup space
Access to “Classic Arcade” Games with multiplayer (handful of announced games and a couple extra) a la Netflix (maybe 5-10 games total)
Exclusive discounts for select eShop games, discounts rotating monthly. If members buy a game with a discount they can play it forever unlike PlayStation Plus members needing to stay subscribed for games they paid for but got a discount.
Monthly gifts, including 1 free Virtual Console or Nindie game (valued at less than $5, normally $2-4), and a free premium theme or avatar item. Players can access / play these gifts even if they’re no longer subscribed.
Of course, online multiplayer.
Service not required for online Miiverse play or for online media apps like Hulu, Netflix, YouTube
First-Party Accessories
Release classic wired and wireless controllers for each past console. Pro Controllers and Joy-Cons themed around the NES/SNES/N64/GameCube, where the N64 and GameCube Pro Controllers would look very similar to the original, with the added Switch buttons (+/-/Home/Share) and Amiibo support. Wired (more affordable) and wireless options. JoyCons can simply be color themed to match systems.
Add USB hub to plug in up to 4 or 8 wired controllers, using both USB-A and USB-C (can be USB-A with an A-to-C adapter) for either Docked or Handheld mode (using a stand). Or, have each hub support 4 controlers and be able to daisy-chain another for 8 controllers.
Release an official Switch stand to allow for TableTop mode with varying kickstand angles as well as playing while charging or using USB-C accessories.
Release more affordable dock solutions, including a portable dock.
Release a more compact USB-C to USB-C power adapter (removable cable; USB-A to USB-C will charge slower; C to C can be as fast as current USB-PD/non-removable cable) with collapsible plug (part that plugs into wall can fold down to take up less space).
Switch Games * New Yoshi game: June * Fire Emblem: July * Super Mario Maker 2: July * Pikmin 4: August * New Smash Bros: September * Animal Crossing: October * New Pokémon (2 versions): November
Pokémon TCG Online for Switch (port of tablet iOS/Android/PC client).
New TCG game exclusive to Switch using new TCG Amiibo cards (sold individually and maybe include one per pack of regular TCG cards; a mashup of Animal Crossing Amiibo cards and Pokémon TCG physical cards, similar to Nintendo’s recent patent). Have offline single player and maybe integrate with TCG Online game for online multiplayer using new Amiibo Pokémon cards, or just fold feature into port of PTCGO for Switch, requiring the Switch for Amiibo card use/singleplayer campaign. Free to play, but Amiibo card purchase required for that gameplay mode.
Amiibo support for the new Pokémon games. Ability to save a battle team of 6 to a new Pokémon Amiibo that you can tap on a friend’s Switch to let them use or battle against your team!
Announce development of new Legend of Zelda using same engine as Breath of the Wild (with a reduced development time!) coming 2019 or 2020. In the meantime, an HD Remaster (not remake) of “Windwaker, Twilight Princess, and Skyward Sword HD Trilogy” for Switch with reworked motion controls and Amiibo support. All Past Pokemon Games, with Pokemon Bank support on Switch * Red/Blue/Yellow/Gold/SilveCrystal: May * Ruby/Sapphire/Emerald/FireRed/LeafGreen: June * Diamond/Pearl/Platinum/HeartGold/SoulSilver with PokeWalker app: July * Black/White/Black 2/White 2 with DreamRadar app: August * X/Y/Omega Ruby/Alpha Sapphire: September * Sun/Moon/Ultra Sun/Ultra Moon: October * New Pokémon: November New Pokémon Bank uses same subscription as on 3DS ($5 a year, shared).
Migrate 3DS Pokemon from Bank to Bank (likely one-way), select which boxes; ability to keep some Pokémon on 3DS.
Expanded storage to 200 boxes of 30 from 100 boxes (mine is almost full!)
Works natively with all Switch Pokémon games, including Red/Blue/Yellow without needed Pokémon Transporter. (Same as X/Y and newer on 3DS)
Ability to move Pokémon between older generations, same gen or newer; not backwards in time. (Red to Yellow, Blue to Silver, Crystal to Ruby, etc, not Gold to Red).
Full, 3D Pokémon images instead of 2D low-res sprites
Expanded National and game-specific Pokedexes.
Professor becomes an interactive NPC that encourages you to collect Pokémon available and not yet caught in registered games. Also offers trades for certain Pokémon and rewards similar to Hayley in “My Pokemon Ranch” for Wii.
Ability to store items for Pokémon from Gold/SilveCrystal and newer (excludes Key Items, Mega Stones, and Z-Crystals)
Ability to view all stats, including EVs and IVs
EV train Pokémon similar to Poke Pelago in SuMo/USUM for Pokemon from RSE and newer (and for older Pokémon when migrated).
Grow berries and breed Pokémon with included nursery and hatch eggs using “hot spring” like in Poke Pelago.
Discover items like in Poke Pelago.
Features can unlock gradually as you expand your Pokémon collection and for filling your Pokédex.
Integrated directly in the PC with new Pokémon games (not previous games USUM and earlier), so you can view/transfer Pokémon to/from the Bank within the main game from the PC.
In September or later (perhaps with release of new Pokémon games) online multiplayer trading within the Bank, similar to GTS, with friends, or using local wireless.
Previous third-party games on other consoles on Switch * Spyro Reignited Trilogy: September, same day as PS4/Xbox One Square Enix * Square Enix restores commitment to Nintendo by bringing entire Final Fantasy library to Switch, with staggered releases * First release classic Final Fantasy from the original to FFVI, * PS1 era FFVII to IX, * PS2 remasters FFX/X-2 HD and FFXII Zodiac Age HD, * Final Fantasy XIII Trilogy, * Final Fantasy XV Royal Edition with exclusive Switch DLC and all past DLC included. * Final Fantasy VII Remake coming to Switch same day as Xbox One, after timed-exclusive launch on PS4. * Announcement of simultaneous Kingdom Hearts 3 release with a Kingdom Hearts HD Remix collection with KH 1.5 + 2.5 + 2.8 HD Remixes available as a collection this SummeFall * Release of classic Chrono Trigger Games on Switch Rockstar * Grand Theft Auto V is coming to Switch alongside the Online Service in September. * GTA3/ Vice City/ San Andreas HD Collection this summer * GTA IV this fall * Announcement of GTA 6 to be released next year with simultaneous launch on Switch * And... Red Dead Redemption Capcom * More Mega Man * Resident Evil 7 is coming to Switch this fall * Classic RE games coming this summer, including RE Classic Collection (RE0, RE1, RE2, RE3), Code Veronica X HD, RE4 HD, RE5, RE6 And many other top third-party games previously released on PlayStation and Xbox Platforms, but the above are my favorites. Edit: formatting. As you can tell, I have a ton of wishes and hopes for the Switch and the vast majority of them will never happen. I’d just love to have the option to play all of my favorite franchises on one hybrid system, with features that exist in other platforms with their own Nintendo-esque flair. Edit 2: I realize this list is long and my wishes are “insane” and that this post is “pointless” to some. I had this sitting in my phone’s notes for a bit and recently added even more to it and figured, “hey, if I share this on NintendoSwitch 100s of people will hate it, leave pointless and/or negative comments and downvote it into oblivion, but maybe one or two people will think “I hope so, too”. Why? Because I’m bored and can’t decide whether to finish Korok seed collecting or power moon collecting, or to start one of the myriad games I’ve purchased but barely played.
Lots of formal verification sessions in the morning. The afternoon was more dev tools. I was excited about Truffle Smart contract security Showed the 1 line mistake that caused The DAO re-entry attack. Pro tip: tag your untrusted accounts in the contract. e.g. Name the variable something like _untrusted_account https://github.com/Consensys/smart-contract-best-practiceshttps://github.com/ethereum/wiki/wiki/Safety Prepare for failure. Be aware that unknown exploits can be found. Put in escape hatches / kill switches Roll out carefully and test "The strongest swords are forged by continuously putting them in the fire" External calls to other contracts: Try to avoid calling untrusted contracts (one written by someone else). It only takes 1 mistake in an external contract to expose you. Either from a bug, or from your external contract then calling another malicious contract. Use send(), avoid call.value()() Handle errors in raw calls. Raw calls do not propogate exceptions. e.g. if(!address.send()) An attacker could construct a call to max out the call stack, so that when your contract tries to make any calls they fail. Favour PULL over PUSH for payments Visualising Security https://github.com/Raineorshine/solgraph How can you spot smart contract vulnerabilities Static analysis can help analyse the code without executing it (like checking for null, then using a variable anyway). Builds up an AST (Abstract Syntax Tree) which can be explored. Created solgraph to do this Dynamic analysis is done by running unit tests (e.g. you can use the Ruby test runner from yesterday's presentation) Ethereum Security Overview Can try to manage risk by reducing the likelihood or impact. Security concerns include things like wallets, gaming the system, denial of service End users wallets isolation: Can reduce your impact by using a hot wallet with a small amount in it. Cold wallets to hold more of it securely There are some hardware based wallets can help secure your wallets Then frozen wallets to keep them offline. Ethereum valut by @Arachnid. Multi sig wallets can help reduce the likelihood Contracts: When calling another contract, if they use randomness WHERE do they source it from? Can it be gamed? Can anyone access it before you? Sybil attacks (attacker using multiple identities) to game against you Can anyone rage quit and lock up the contract by not interacting with it any more DAPPS: Use HTTPS, BUT DO NOT USE CDNs Someone could inject malicious JS that will modify your DAAP and redirect payments to another address. Have an upgrade path (for both code and data). Check invariants, use escape hatches / emergency breaks Many potential contract vulnerabilities (see previous talks) Favour PULL over PUSH for payments Formal verification for Solidity Writing code correctly is hard. It is easy to test for desired behaviour (the happy path). Hard to check absence of undesired behaviour. Formal verification can help find undesired behaviour. The specifications are usually compiled down to why3 or f* Showed a Why3 GUI that shows your code and highlights lines that are not passing (e.g. because a line doesn't satisfy the conditions that it can't integer overflow. Microsoft released a research paper allowing the conversion of Solidity & EVM code to f*. Parity's innovations Written in Rust (type safe. Memory safe). Is modular, you can tweak it or use preset config files. High transaction throughput. Low latency. Low footprint (suitable for IoT devices). Unsafe APIs are disabled be default. Advanced eafutures like state trie pruning (redued disk space) snapshotting, warp sync, private chains including PoA Imandra Contracts: Formal Verification for Ethereum Completely tuned out for this. It was very much like a sales pitch, just talking itself up. Ether.camp annual summary Released Ethereum Studio. Is available on Azure as an easily deployable Virtual Machine https://azure.microsoft.com/en-in/documentation/templates/ethereum-studio-docker-standalone-ubuntu/ Will help you write unit tests. Spin it up, execute, tear down. A partnership with Santander. Ethereum Cash. You can tie an Ethereum account to a bank account. More info at http://www.coindesk.com/santander-vies-become-first-bank-issue-digital-cash-blockchain/ Created a virtual accelerator hack.ether.camp Metamask - Bridging ethereum to browsers Ease of adoption is their core goal User flow. You download, generate a vault (with a deterministic keyphrase). Enter phone number, credit card details, and you can get Ether directly into your metamask account. Done 33 releaes. 12k users. Extension currently runs on chrome. Is ready to be pushed to opera, firefox & Edge RPC requests to a trusted node. Intercepts the RPC calls within the DAPP to redirect to Metamask Feature Requests: Multiple account types (e.g. uPort, remote key stores), make the browser a light client Building the Light Client Ecosystem Quick sync (up to 0k headers/sec) 30 secs - 5mins for a full sync (dependant on CPU) Low resource requirements (DB <100mb, RAM < 500mb) RPC interface compatibile with full nodes. Mist already works with it Because light clients rely on full nodes and put higher workload on them, there are some thoughts about having a basic throttled "free" service, and a paid priority system that will give more resources. There are difficult future concerns around scalability. In a future sharded world, may need multiple full nodes to cover all the shards. Future work: do complex operations on server side. Define a "SuperCM" that can answer any question about the chain. Generalised off chain computing for accessing data. Import Geth: Ethereum from Go and beyond Geth is one of the 3 origin clients. Evolved throughout the Ethereum prototyping. Needed to include everhtying to develop on top. Followed the Geth -> Mist -> Dapps architecture. Using Geth as a library isn't a good option at the moment. has started to collect technical debt, from prototypes being rapidly iterated on. Geth 1.5 is a concentrated effort to make Geth a library. Client side account management, Remote node APIs, native bindings to contracts, in-process ethereum client Chain exploration, state querying and event subscription over IPC, HTTP or WebSocket. Native contracts. Can generate a Ethereum ABI GO binding that GO code can use? Can create a solidity wrapper for go? In process nodes lets you hose a node within your app. Saves you telling someone to "please go and install an ethereum node". What about supporting this on iOS & Android? Geth 1.3 already ran on mobile platforms. Released an embeddable library in Dec 2015, but is really a proof of concept. Mobile in-process nodes. Easier to call API locally now. Developing Scalable Decentralized Applications for Swarm & Ethereum Web 2.0 has issues around scaling & centralised control. When moving to Web 3.0 we need a general purpose distributed backend (swarm/bzz). Said there MAY be interoperability with IPFS. They hope that it will share a lot of the underlying principals with IPFS. I HOPE this happens! Well leverage network effects from IPFS. Logic being pushed to clients (logic in JS in browser, in native mobile Swarm high level API. URL begins with the collection root hash (like IPFS) bzz:///imgs/example.jpg Can do root hash registration to a friendly name (like IPFS's IPNS) bzz://some.friendly.name/imgs/example.jpg Put static and dynamic data within swarm. Put global state changes onto the blockchain. Local client side only state changes can be stored locally (and optionally backed up to blockchain/swarm) Execute logic locally, but verify it on chain. Example Dapp Distributed photo album. Webapp resources & data hosted in swarm. Current root hash of collections published to blockchain. Optimised image, thumbnails, etc. are generated client side before uploading (just like facebook, etc. do) Possibility to instead do delegated computation, put the files in swarm, get someone else to process it. Dapple Dev Workflow https://github.com/nexusdev/dapplehttps://github.com/nexusdev/dappsys Dapple looks like a critical thing to integrate into your development suite! If you are into devops, I definitely recommend watching this vid later to see how you could integrate testing flows. http://Dapphub.io EVM Dev Multitool for helping with Dapp developments. Has EVM extensions Has a shared data model "Dappfile". Is a package/dapp descriptor format. Shared global runtime environment blurs line between code packages & deployed code objects. Can chain fork, to help you when testing contracts. Can find dependencies. Custom linker Test harness to use a contract to test other contracts Use the chain forking in your tests. Take live chain, fork, insert your test contract, fork before you call each test method. Deploy: Wallet side scripting. Hijacks call and create, and redirects to side chains. So you can do some dry runs. Solidity for Dummies Solidity is a higher level language. Looks like Javascript, but with types. Shame they didn't just use TypeScript ;-) Maybe Solidity 2.0 can migrate to using TypeScript. Solidity is compiled to EVM. Once it is in the EVM it is isloated. Public functions are callable by anybody. That is your contract public surface area / exposed APIs. Contract standards are beginning to emerge e.g. ERC20 interface for tokens. Having a standard for token meant that the community can do cool things, like etherscan.io that lets you look up tokens in the block chain, or EtherEx that is a decentralised token exchange. Lots of IDEs & tools you can use with solidity. Ethereum Studio, Visual Studio, Vim. Solgraph, truffle, dapple, embark. Getting started guide https://www.reddit.com/ethereum/comments/4ws9um/rethereum_rules_and_getting_started_guide/ New and future features of Solidity Initial goals of solidity: statically typed. Easily readable. High level. Uses little gas. What has happened in the last year? Build custom types. Internal library functions. Source mapping via AST, for solidity code to EVM, assists with debugging. Future: Formal verification. Authenticated sources & binaries via swarm. Templates. Functions as 1st class citizen. New notation for parallel / async programs How to create advanced Dapps using embark Compatible with any build pipeline Supports contracts TDD using Javascript Manages deployed contracts, deploys only when needed (and dependent contracts) Manages different chanes (e.g. testnet, pribate net, livenet) Support for both Solidity and Serpent Contract instances, like inheritence. Embark 2 goals. Facilitate communication between contracts. A cool dashboard, shows which contracts have been deployed, available services (geth whisper, IPFS) EmbarkJS futures: promises and named parameters. Automatic type conversion. Communication abstraction, allows you to plug in supported providers like whisper, etc. Storage abstraction provider (swarm, etc.) Truffle Development Ecosystem and Future of Ethereum Development Tools http://truffleframework.com/https://github.com/ConsenSys/truffle Truffle is the most widely used Ethereum development framework. 17k+ downloads In v1 Compiliation, deployment, bootstrapping, abstractions, unit testing, quick development. In v2 Network management, Migrations, Modularity, Documentation. Going towards Truffle v3 Ethereumjs-testrpc allows instant mining, account creation, HD wallet support, deterministic. Allows you to fork from any available chain, for a new development chain (sounds like chain forking in Dapple). Take the live chain, fork it, then try developing against contracts in the live net on your dev fork. Solidity unit testing Npm integratoin "npm install my-package". Import sol contracts. Webpack integration. Ether-pudding allows you wo watch for events. Futures: Solidity 0.4 support, better network management, more integrations, more boilerplate, more tutorials. ENS: Ethereum (Domain) Name System Why do we need "yet another name service". To allow you to name wallets, files, etc on top of Swarm & IPFS. Existing name servies are ironically centralised within a single place or contract. What makes a good name service? Separation of concerns, distributed authority, forward compatibility, efficient on-chain resolution. Components: Registrars, ENS Registry, Resolvers. ENS Registry maps the name (hack.eth, nick.hack.eth) to the resolver Resolver is a simple contract that lets you set the address for a name, look up names, etc. Registrars, let people be in charge of a TLD (.eth) and then allow people to register under them (automatically through a smart contract). Initially an auction based registration. Only names under .eth are available. Making Smart Contracts Smarter: Oyente https://github.com/ethereum/oyente Smart contracts == one-shot programs. Self executed, cannot patch. Solidity is similar but not the same as Javascript. Original contract code is not always available (but the new solidity feature of putting onto swarm may fix this). Too many smart contracts to manually decompile EVM and check them all. Oyente is a new analyzer for smart contracts. Use cymbolic executions. Detects all popular bugs TOD (transaction ordering dependence), Timestamp dependence, re-entrancy, mishandling exceptions. TOD: Observed state != execution state. The state may change between when you submit a transaction and it is executed. Someone can watch transactions being submitted looking for a critical execution, could quickly snipe and enter your own transaction into the transaction pool as well with a higher fee to try and get yours executed before the other person. Timestamps: Can be manipulated by miners. Oyente Symbolic execution. Can build a tree of every branch and possible execution and run over it. Can detect bugs, test generation, and go over all possible paths. Beyond the Bubble Overcoming education and adoption challenges for the Blockchain industry. He is a technical evangelist for blockchain. Last month went and spoke to US gov to advise FBI, CIA, etc. Wants to help grow the blockchain beyond just us very early adopters. Fintech is rapidly developing blockchain solutions. IoT, energy & medical are looking towards adoption. Longer term, governments & non profits. Why do normal people care? Internet still functions off 1970s tech: Our data is sent in plaintext, leaked by companies, our identities are stolen by hackers, our behaviour is mined and monetized by advertisers. People are beginning to understand the need to have same privacy and security guarantees online as they do offline. Things should be encrypted by default. "Own your own data" Infura. Ethereum & IPFS infrastructure https://infura.io/ How do devs ensure that users have access to Ethereum & IPFS. How to make it easier for users to jump in. Didn't show anything. Just talked (only had 10 mins). There was a services called Ferryman that can talk to the IPFS/Ethereum network. Apparently being used by Metamask, uport, regis, truffle. Testing Ethereum Consensus There are HEAPS of ethereum clients (Geth, Parity, etc). How can we ensure that they all come to the same consensus? By using a suite of tests. State tests, Blockchain tests, http://ethdocs.org/en/latest/contracts-and-transactions/ethereum-tests/ CarbonVote: A Gauge for Human Consensus http://Carbonvote.com "Machines serves human. Carbon over silicion. Consensus from community". (use people to make a decision, not computers). Machine consensus is just a tool for human consensus. Sikorka – Ethereum meets the Outdoors A system that facilities deploying smart contracts in real world locations. Enables smart contracts to interface with environment. Provide "proof of presence" that a user is indeed in correct location. Potential uses: loyalty programs offering discounts to people visiting specific locations. Proving attendance in a location for official purposes e.g. administrative, corporate, AR games. Proof or Presence: using mobile phones and software - geolocation data (can be spoofed) use a challenge question (e.g. what is the last word on a monument's plaque). Scannable QR codes, RFID tags, beacons. Sikorka works by deploying contracts that follow a specific interface. Interaction with contract only happens after PoP. Remix and Other Ethereum Development Tools https://github.com/ethereum/remix smart contract debugging Is a NPM module. Looks very early stage. Says it can be integrated into other tools like Dapple, truffle, ethereum studio, Visual Studio, etc.). Mango: Git Completely Decentralized https://Github.com/axic/mango Git on Ethereum, IPFS & Swarm Harder to take down a central repo (e.g. Github) Proof of existence for source coode. Ethereum is a decentralised system. Its source code should be available in a decentralised manner. Using IPFS or Swarm, the files are chunked up and stored. So if you have a large file that only changes a few bytes, it can de-dupe and only store the chunks with differences. Git is a merkle tree. IPFS/Swarm directly store as a merkle tree/dag (There are some good talks by Juan Bennet from IPFS talking about how you can do this) Naïve implementation, store everything in a contract on a blockchain, would cost 50M ether Useful implementation, store objects in IPFS or Swarm to store the data off chain. Then map the IPFS identifies to git identifiers. Save those identifiers on the blockchain so you know what to look up. Hook it up so that a git push updates the commit hash to contract, then pushes to IPFS. Reduces gas cost to 140,000 down from 5m Every git repo has its own contract. Future work could let you expose your git repo via ENS (Ethereum Name Service) e.g. solidity.ethereum.mango.eth Future of Mango: store release notes within git. Store issues within git. Store pull requests. Create user friendly web frontends
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